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-rw-r--r--pressure_logic/abms.lua342
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diff --git a/pressure_logic/abms.lua b/pressure_logic/abms.lua
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+-- reimplementation of new_flow_logic branch: processing functions
+-- written 2017 by thetaepsilon
+
+
+
+local flowlogic = {}
+flowlogic.helpers = {}
+pipeworks.flowlogic = flowlogic
+
+
+
+-- borrowed from above: might be useable to replace the above coords tables
+local make_coords_offsets = function(pos, include_base)
+ local coords = {
+ {x=pos.x,y=pos.y-1,z=pos.z},
+ {x=pos.x,y=pos.y+1,z=pos.z},
+ {x=pos.x-1,y=pos.y,z=pos.z},
+ {x=pos.x+1,y=pos.y,z=pos.z},
+ {x=pos.x,y=pos.y,z=pos.z-1},
+ {x=pos.x,y=pos.y,z=pos.z+1},
+ }
+ if include_base then table.insert(coords, pos) end
+ return coords
+end
+
+-- create positions from list of offsets
+-- see in use of directional flow logic below
+local apply_coords_offsets = function(pos, offsets)
+ local result = {}
+ for index, offset in ipairs(offsets) do
+ table.insert(result, vector.add(pos, offset))
+ end
+ return result
+end
+
+
+
+-- local debuglog = function(msg) print("## "..msg) end
+
+
+
+local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
+
+-- new version of liquid check
+-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
+-- and returns it so that the receptacle can update it's pressure values.
+local check_for_liquids_v2 = function(pos, limit)
+ local coords = make_coords_offsets(pos, false)
+ local total = 0
+ for index, tpos in ipairs(coords) do
+ if total >= limit then break end
+ local name = minetest.get_node(tpos).name
+ if name == "default:water_source" then
+ minetest.remove_node(tpos)
+ total = total + 1
+ end
+ end
+ --pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total)
+ return total
+end
+flowlogic.check_for_liquids_v2 = check_for_liquids_v2
+
+
+
+local label_pressure = "pipeworks.water_pressure"
+local get_pressure_access = function(pos)
+ local metaref = minetest.get_meta(pos)
+ return {
+ get = function()
+ return metaref:get_float(label_pressure)
+ end,
+ set = function(v)
+ metaref:set_float(label_pressure, v)
+ end
+ }
+end
+
+
+-- logging is unreliable when something is crashing...
+local nilexplode = function(caller, label, value)
+ if value == nil then
+ error(caller..": "..label.." was nil")
+ end
+end
+
+
+
+local finitemode = pipeworks.toggles.finite_water
+flowlogic.run = function(pos, node)
+ local nodename = node.name
+ -- get the current pressure value.
+ local nodepressure = get_pressure_access(pos)
+ local currentpressure = nodepressure.get()
+ local oldpressure = currentpressure
+
+ -- if node is an input: run intake phase
+ local inputdef = pipeworks.flowables.inputs.list[nodename]
+ if inputdef then
+ currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef)
+ --debuglog("post-intake currentpressure is "..currentpressure)
+ --nilexplode("run()", "currentpressure", currentpressure)
+ end
+
+ -- balance pressure with neighbours
+ currentpressure = flowlogic.balance_pressure(pos, node, currentpressure)
+
+ -- if node is an output: run output phase
+ local outputdef = pipeworks.flowables.outputs.list[nodename]
+ if outputdef then
+ currentpressure = flowlogic.run_output(
+ pos,
+ node,
+ currentpressure,
+ oldpressure,
+ outputdef,
+ finitemode)
+ end
+
+ -- if node has pressure transitions: determine new node
+ if pipeworks.flowables.transitions.list[nodename] then
+ local newnode = flowlogic.run_transition(node, currentpressure)
+ --pipeworks.logger("flowlogic.run()@"..formatvec(pos).." transition, new node name = "..dump(newnode).." pressure "..tostring(currentpressure))
+ minetest.swap_node(pos, newnode)
+ flowlogic.run_transition_post(pos, newnode)
+ end
+
+ -- set the new pressure
+ nodepressure.set(currentpressure)
+end
+
+
+
+flowlogic.balance_pressure = function(pos, node, currentpressure)
+ -- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
+ -- check the pressure of all nearby flowable nodes, and average it out.
+
+ -- pressure handles to average over
+ local connections = {}
+ -- unconditionally include self in nodes to average over.
+ -- result of averaging will be returned as new pressure for main flow logic callback
+ local totalv = currentpressure
+ local totalc = 1
+
+ -- get list of node neighbours.
+ -- if this node is directional and only flows on certain sides,
+ -- invoke the callback to retrieve the set.
+ -- for simple flowables this is just an auto-gen'd list of all six possible neighbours.
+ local candidates = {}
+ if pipeworks.flowables.list.simple[node.name] then
+ candidates = make_coords_offsets(pos, false)
+ else
+ -- directional flowables: call the callback to get the list
+ local directional = pipeworks.flowables.list.directional[node.name]
+ if directional then
+ --pipeworks.logger(dname.."invoking neighbourfn")
+ local offsets = directional.neighbourfn(node)
+ candidates = apply_coords_offsets(pos, offsets)
+ end
+ end
+
+ -- then handle neighbours, but if not a pressure node don't consider them at all
+ for _, npos in ipairs(candidates) do
+ local nodename = minetest.get_node(npos).name
+ -- for now, just check if it's in the simple table.
+ -- TODO: the "can flow from" logic in flowable_node_registry.lua
+ local haspressure = (pipeworks.flowables.list.simple[nodename])
+ if haspressure then
+ local neighbour = get_pressure_access(npos)
+ --pipeworks.logger("balance_pressure @ "..formatvec(pos).." "..nodename.." "..formatvec(npos).." added to neighbour set")
+ local n = neighbour.get()
+ table.insert(connections, neighbour)
+ totalv = totalv + n
+ totalc = totalc + 1
+ end
+ end
+
+ local average = totalv / totalc
+ for _, target in ipairs(connections) do
+ target.set(average)
+ end
+
+ return average
+end
+
+
+
+flowlogic.run_input = function(pos, node, currentpressure, inputdef)
+ -- intakefn allows a given input node to define it's own intake logic.
+ -- this function will calculate the maximum amount of water that can be taken in;
+ -- the intakefn will be given this and is expected to return the actual absorption amount.
+
+ local maxpressure = inputdef.maxpressure
+ local intake_limit = maxpressure - currentpressure
+ if intake_limit <= 0 then return currentpressure end
+
+ local actual_intake = inputdef.intakefn(pos, intake_limit)
+ --pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake)
+ if actual_intake <= 0 then return currentpressure end
+
+ local newpressure = actual_intake + currentpressure
+ --debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
+ return newpressure
+end
+
+
+
+-- flowlogic output helper implementation:
+-- outputs water by trying to place water nodes nearby in the world.
+-- neighbours is a list of node offsets to try placing water in.
+-- this is a constructor function, returning another function which satisfies the output helper requirements.
+-- note that this does *not* take rotation into account.
+flowlogic.helpers.make_neighbour_output_fixed = function(neighbours)
+ return function(pos, node, currentpressure, finitemode)
+ local taken = 0
+ for _, offset in pairs(neighbours) do
+ local npos = vector.add(pos, offset)
+ local name = minetest.get_node(npos).name
+ if currentpressure < 1 then break end
+ -- take pressure anyway in non-finite mode, even if node is water source already.
+ -- in non-finite mode, pressure has to be sustained to keep the sources there.
+ -- so in non-finite mode, placing water is dependent on the target node;
+ -- draining pressure is not.
+ local canplace = (name == "air") or (name == "default:water_flowing")
+ if canplace then
+ minetest.swap_node(npos, {name="default:water_source"})
+ end
+ if (not finitemode) or canplace then
+ taken = taken + 1
+ currentpressure = currentpressure - 1
+ end
+ end
+ return taken
+ end
+end
+
+-- complementary function to the above when using non-finite mode:
+-- removes water sources from neighbor positions when the output is "off" due to lack of pressure.
+flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours)
+ return function(pos, node, currentpressure)
+ --pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos))
+ for _, offset in pairs(neighbours) do
+ local npos = vector.add(pos, offset)
+ local name = minetest.get_node(npos).name
+ if (name == "default:water_source") then
+ --pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos))
+ minetest.remove_node(npos)
+ end
+ end
+ end
+end
+
+
+
+flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputdef, finitemode)
+ -- processing step for water output devices.
+ -- takes care of checking a minimum pressure value and updating the resulting pressure level
+ -- the outputfn is provided the current pressure and returns the pressure "taken".
+ -- as an example, using this with the above spigot function,
+ -- the spigot function tries to output a water source if it will fit in the world.
+ --pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode))
+ local upper = outputdef.upper
+ local lower = outputdef.lower
+ local result = currentpressure
+ local threshold = nil
+ if finitemode then threshold = lower else threshold = upper end
+ if currentpressure > threshold then
+ local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode)
+ local newpressure = currentpressure - takenpressure
+ if newpressure < 0 then newpressure = 0 end
+ result = newpressure
+ end
+ if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then
+ --pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure))
+ outputdef.cleanupfn(pos, node, currentpressure)
+ end
+ return result
+end
+
+
+
+-- determine which node to switch to based on current pressure
+flowlogic.run_transition = function(node, currentpressure)
+ local simplesetdef = pipeworks.flowables.transitions.simple[node.name]
+ local result = node
+ local found = false
+
+ -- simple transition sets: assumes all nodes in the set share param values.
+ if simplesetdef then
+ -- assumes that the set has been checked to contain at least one element...
+ local nodename_prev = simplesetdef[1].nodename
+ local result_nodename = node.name
+
+ for index, element in ipairs(simplesetdef) do
+ -- find the highest element that is below the current pressure.
+ local threshold = element.threshold
+ if threshold > currentpressure then
+ result_nodename = nodename_prev
+ found = true
+ break
+ end
+ nodename_prev = element.nodename
+ end
+
+ -- use last element if no threshold is greater than current pressure
+ if not found then
+ result_nodename = nodename_prev
+ found = true
+ end
+
+ -- preserve param1/param2 values
+ result = { name=result_nodename, param1=node.param1, param2=node.param2 }
+ end
+
+ if not found then
+ pipeworks.logger("flowlogic.run_transition() BUG no transition definitions found! nodename="..nodename.." currentpressure="..tostring(currentpressure))
+ end
+
+ return result
+end
+
+-- post-update hook for run_transition
+-- among other things, updates mesecons if present.
+-- node here means the new node, returned from run_transition() above
+flowlogic.run_transition_post = function(pos, node)
+ local mesecons_def = minetest.registered_nodes[node.name].mesecons
+ local mesecons_rules = pipeworks.flowables.transitions.mesecons[node.name]
+ if minetest.global_exists("mesecon") and (mesecons_def ~= nil) and mesecons_rules then
+ if type(mesecons_def) ~= "table" then
+ pipeworks.logger("flowlogic.run_transition_post() BUG mesecons def for "..node.name.."not a table: got "..tostring(mesecons_def))
+ else
+ local receptor = mesecons_def.receptor
+ if receptor then
+ local state = receptor.state
+ if state == mesecon.state.on then
+ mesecon.receptor_on(pos, mesecons_rules)
+ elseif state == mesecon.state.off then
+ mesecon.receptor_off(pos, mesecons_rules)
+ end
+ end
+ end
+ end
+end