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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-17 09:02:34 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-17 10:07:34 -0400 |
commit | 88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8 (patch) | |
tree | e9b38d370410b17eb0ee59098de9b8899a5368cf /textures/pipeworks_teleport_tube_noctr.png | |
parent | bd4a27d1722a8e31a5f47a2405f1f9a3871e3341 (diff) | |
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add screwdriver rotation handling on most pipes-related nodes
caveats: in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.
This also enables proper handling of a valve or sensor turned vertically.
Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)
When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
Diffstat (limited to 'textures/pipeworks_teleport_tube_noctr.png')
0 files changed, 0 insertions, 0 deletions