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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-05-10 15:59:56 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-05-10 15:59:56 -0400 |
commit | b0d92dd358a6339504783fc0022e970b87af70fb (patch) | |
tree | a28818aab80b056a784853da4e604cf826fa5467 /textures/pipeworks_teleport_tube_inv.png | |
parent | 8f12d18b1dc785cd3a3bbbd390554e295aa00738 (diff) | |
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periodically remove one water node next to each "on" pump that's also flowing
This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
Diffstat (limited to 'textures/pipeworks_teleport_tube_inv.png')
0 files changed, 0 insertions, 0 deletions