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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-18 09:32:33 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-18 09:32:33 +0100
commit084bbc6c0b098235b6a402d04a3b57f69cede9ac (patch)
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pressure logic: abms.lua: get_neighbour_positions: move calculation of absolute world position to neighbour probing for-loop
This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction.
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