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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-18 09:32:33 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-18 09:32:33 +0100 |
commit | 084bbc6c0b098235b6a402d04a3b57f69cede9ac (patch) | |
tree | 74e707a56a9d053331177f180fb8db80b6c02399 /textures/pipeworks_pressure_gauge.png | |
parent | a69c5e24a9771dc1818a01092730104c62703908 (diff) | |
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pressure logic: abms.lua: get_neighbour_positions: move calculation of absolute world position to neighbour probing for-loop
This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction.
Diffstat (limited to 'textures/pipeworks_pressure_gauge.png')
0 files changed, 0 insertions, 0 deletions