diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-10-27 00:21:01 -0400 |
---|---|---|
committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-10-27 00:30:26 -0400 |
commit | 7b167224f4b31272c4f6fead20345475419a71a5 (patch) | |
tree | ea7b654fb161209efd6484bf270e4005624cb7c4 /textures/pipeworks_deployer_top.png | |
parent | 8817918a53854882b57683a00350baca643ec1b4 (diff) | |
download | pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.gz pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.bz2 pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.xz pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.zip |
Redrew all of the not-low-poly pipe-related models
to higher quality. Way more polys than before, but
without a measurable drop in FPS.
Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).
Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
Diffstat (limited to 'textures/pipeworks_deployer_top.png')
0 files changed, 0 insertions, 0 deletions