summaryrefslogtreecommitdiff
path: root/textures/pipeworks_deployer_top.png
diff options
context:
space:
mode:
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-10-27 00:21:01 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-10-27 00:30:26 -0400
commit7b167224f4b31272c4f6fead20345475419a71a5 (patch)
treeea7b654fb161209efd6484bf270e4005624cb7c4 /textures/pipeworks_deployer_top.png
parent8817918a53854882b57683a00350baca643ec1b4 (diff)
downloadpipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar
pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.gz
pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.bz2
pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.tar.xz
pipeworks-7b167224f4b31272c4f6fead20345475419a71a5.zip
Redrew all of the not-low-poly pipe-related models
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
Diffstat (limited to 'textures/pipeworks_deployer_top.png')
0 files changed, 0 insertions, 0 deletions