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authorTim <t4im@users.noreply.github.com>2015-01-28 21:47:50 +0100
committerTim <t4im@users.noreply.github.com>2015-01-28 21:47:50 +0100
commit3bcf3b5f2f37a7b1268c6a072671934666852017 (patch)
tree2482214f75657479e952a364e4990962517cb668 /textures/pipeworks_deployer_front_off.png
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use on_destruct instead of after_dig_node to clean up the cache entry to avoid any leaking during worldediting
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