summaryrefslogtreecommitdiff
path: root/textures/pipeworks_deployer_bottom.png
diff options
context:
space:
mode:
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 09:02:34 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-03-17 10:07:34 -0400
commit88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8 (patch)
treee9b38d370410b17eb0ee59098de9b8899a5368cf /textures/pipeworks_deployer_bottom.png
parentbd4a27d1722a8e31a5f47a2405f1f9a3871e3341 (diff)
downloadpipeworks-88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8.tar
pipeworks-88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8.tar.gz
pipeworks-88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8.tar.bz2
pipeworks-88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8.tar.xz
pipeworks-88ad79163dab74d247d6e70aba5ec7b1f7d4a3b8.zip
add screwdriver rotation handling on most pipes-related nodes
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code.
Diffstat (limited to 'textures/pipeworks_deployer_bottom.png')
0 files changed, 0 insertions, 0 deletions