summaryrefslogtreecommitdiff
path: root/textures/pipeworks_chest_side.png
diff options
context:
space:
mode:
authorAlexander Ried <ried@mytum.de>2020-06-22 06:41:30 +0000
committergroxxda <ried@mytum.de>2020-06-30 10:11:22 +0000
commitc79e68a80c2aec939143af99b15173c05d067d2b (patch)
treeecba5c01de2135a46e97b2b8dfe968ab176f3007 /textures/pipeworks_chest_side.png
parent9338c109a6aa5c8c160b18f2ebd7da773bfb7a66 (diff)
downloadpipeworks-c79e68a80c2aec939143af99b15173c05d067d2b.tar
pipeworks-c79e68a80c2aec939143af99b15173c05d067d2b.tar.gz
pipeworks-c79e68a80c2aec939143af99b15173c05d067d2b.tar.bz2
pipeworks-c79e68a80c2aec939143af99b15173c05d067d2b.tar.xz
pipeworks-c79e68a80c2aec939143af99b15173c05d067d2b.zip
Consider connect_sides for item transport
Previously connect_sides was only used to choose the correct visual model, but not during item transport. This allowed items to exit tubes in directions without a visual connection and enter objects from sides that should not be connectable according to connect_sides. For example an item could enter a chest from the front, if a tube passed there. This change saves the connect_sides in the meta table of the object whenever the visual representation is updated. When nothing is cached yet, it uses the old behavior. That way it does not break existing builds.
Diffstat (limited to 'textures/pipeworks_chest_side.png')
0 files changed, 0 insertions, 0 deletions