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author | HybridDog <ovvv@web.de> | 2021-02-07 11:20:11 +0100 |
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committer | HybridDog <ovvv@web.de> | 2021-02-07 11:58:18 +0100 |
commit | a2c0dd11307120470a7c4ca4915f7741729e8e01 (patch) | |
tree | 46a065b492acfe1db1ff83e3875b08e38bfc580b /img/CraftPlasticBase.png | |
parent | f0ef43823cb198a3f426d7d1db88d42f5079fbbd (diff) | |
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Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
Diffstat (limited to 'img/CraftPlasticBase.png')
0 files changed, 0 insertions, 0 deletions