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author | HybridDog <ovvv@web.de> | 2021-02-07 11:20:11 +0100 |
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committer | HybridDog <ovvv@web.de> | 2021-02-07 11:58:18 +0100 |
commit | a2c0dd11307120470a7c4ca4915f7741729e8e01 (patch) | |
tree | 46a065b492acfe1db1ff83e3875b08e38bfc580b /filter-injector.lua | |
parent | f0ef43823cb198a3f426d7d1db88d42f5079fbbd (diff) | |
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Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
Diffstat (limited to 'filter-injector.lua')
-rw-r--r-- | filter-injector.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/filter-injector.lua b/filter-injector.lua index e63ca92..a080a1f 100644 --- a/filter-injector.lua +++ b/filter-injector.lua @@ -322,7 +322,8 @@ local function punch_filter(data, filtpos, filtnode, msg) end local pos = vector.add(frompos, vector.multiply(dir, 1.4)) local start_pos = vector.add(frompos, dir) - local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name()) + pipeworks.tube_inject_item(pos, start_pos, dir, item, + fakePlayer:get_player_name()) return true -- only fire one item, please end end |