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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-18 21:19:59 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-18 21:20:19 +0100
commit7f7dfb79d5f81dfe09920b8c872e1a11f22bff43 (patch)
treeb3cc0a641d78b449fed5641f4b405e10d41f07c9 /devices.lua
parent7b141fb0ea216e2ca49eb4d2246bca9f8689c5d0 (diff)
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pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper
Diffstat (limited to 'devices.lua')
-rw-r--r--devices.lua8
1 files changed, 1 insertions, 7 deletions
diff --git a/devices.lua b/devices.lua
index d9edcad..6dd9617 100644
--- a/devices.lua
+++ b/devices.lua
@@ -165,13 +165,7 @@ for s in ipairs(states) do
})
-- FIXME: this currently assumes that pumps can only rotate around the fixed axis pointing Y+.
- -- TODO: these directionality functions should be behind a helper so the fountainhead can use something similar.
- local upwards = {x=0,y=1,z=0}
- local neighbourfn = function(node) return { upwards } end
- local directionfn = function(node, direction)
- return vector.equals(direction, upwards)
- end
- new_flow_logic_register.directional(pumpname, neighbourfn, directionfn)
+ new_flow_logic_register.directional_vertical_fixed(pumpname, true)
local pump_drive = 4
if states[s] ~= "off" then
new_flow_logic_register.intake_simple(pumpname, pump_drive)