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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-12-22 17:13:50 +0000
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-12-22 17:18:31 +0000
commit57fc8c67f827a41ab1278fd0d25b2566032da61a (patch)
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teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in string.format
Some servers running ubuntu in particular were reporting issues with teleport tubes not working. On investigation, all tube entries were colliding as string.format("%d", ...) was returning either -2^31 or 2^31-1 depending on system bit width, causing hash entries to be overwritten. This is possibly related to the use of C sprintf within lua. Fix this by using %g instead to interpret as double without int conversion, with a large enough number of digits such that all possible 2^48 values from minetest.hash_node_position() can be correctly serialised.
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