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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-13 21:45:03 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-13 21:45:03 -0500
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Added Nore's item transport mod and integrated it into pipeworks
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
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Changelog
---------
-2012-08-24: Added square-ish pneumatic tubes, with their own autoplace code
-(they do not connect to the steel pipes or their related devices).
+2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
+transport mod as a default part of this mod, to make tubes do something useful!
+Thanks to Nore and RealBadAngel for the code contributions!
+
+2013-01-05: made storage tanks connect from top/bottom, made storage tank and
+pipe textures use the ^ combine operator so they can show the actual liquid
+going through the pipes/tanks.
+
+2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
+logic error resulting from moving the water flowing code into it's own file
+when I originally imported it. Many thanks to Mauvebic for writing it!
+
+2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
+experimental and doesn't move water yet - but at least it doesn't break
+anything :-)
+
+2013-01-01: Various minor tweaks to textures, facedir settings, some other
+stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
+Now requires the moreores mod and most recent git (for mese crystal fragments)
+to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
+pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
+always drop the empty ones. Revamped pumps so that now they should sit in/on
+liquid and be connected only from the top, relegated grates to decorational-
+only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
+that whole _x and _z naming thing - now all directional devices (pumps, valves,
+spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
+nearby pipes.
+
+2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
+connect to it and any object that bears groups={tubedevice=1} (connects to any
+side)
+
+2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
+that is derived from home decor)
+
+2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
+objects, with options: If homedecor is installed, use the plastic sheeting
+therein. If not, we define it manually. If the Technic mod is installed,
+don't define any recipes at all. Also removed the extra "loaded!" messages and
+tweaked the default pipe alias to point to something that is actually visible
+:-)
+
+2012-09-01: flattened wielded pipe segment.
+
+2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
+(does not connect to steel pipes or pipe-oriented devices), then revised their
+textures shortly after. Fixed a recursion bug that sometimes caused a stack
+overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
+with the new pipes.
2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added