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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-08-18 21:33:52 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-08-18 21:33:52 -0400
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rewrote the readme to match forum post.
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-This simple mod uses nodeboxes to supply a complete set of 3D flanged
-pipes. There are enough nodes defined here to bend from any axis
-(X/Y/Z) to any other, or to join multiple pipes together from any or all
-axes. There are 10 unique nodes defined, times two versions for each
-(for a total of 20). Getting them into the right orientation is handled
-with the usual facedir parameter.
-
-One version bears one or more dark windows on each pipe, suggesting
-they're empty, while the other version bears green-tinted windows, as if
-full (the two colors should also be easy to select if you want to change
-them in a paint program).
-
-This mod requires a recent git pull or build of Minetest dated June 17,
-2012 or later.
-
-There are no crafting recipes, however, you can use the usual /give
-commands with names such as pipes:vertical, pipes:crossing_xy, and so
-on, if you want to add them to your world for decorative purposes. See
+This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
+Also included in this mod are "valve" and "pump" devices.
+
+Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
+they'll automatically join together as needed. Pipes can go vertically or
+horizontally, and there are enough nodes defined to allow for all possible
+connections.
+
+Pipes come in two variants: one type bears one or more dark windows on each
+pipe, suggesting they're empty, while the other type bears green-tinted
+windows, as if full (the two colors should also be easy to select if you want
+to change them in a paint program). These windows only appear on straight
+lengths and on T-junctions.
+
+There are no crafting recipes, yet, but you can use /giveme as usual, namely
+"/giveme pipeworks:pipe_empty 999" or so, and then place them as needed. See
init.lua for more details.
-The overall format of the code is borrowed from the game and written by
-me. 16x16 textures by me also.
+This mod is intended to be used as a basis or at least as sort of a model for
+something else to build on (perhaps a nicer-looking oil mod?), and does not
+provide any of the code necessary to cause anything to flow through them. Like
+the pipes, the valve and pump don't do anything useful yet, but you can punch
+them to turn them "on" and "off". Note that the valve and pump do not rotate
+yet, and the textures and shapes are not yet complete (hence their boxy
+appearance).
+
+Only the full horizontal segments of the old and new pipes, and the 'off' pump
+and valve will appear in your creative inventory.
+
+This mod is a work in progress.
+
+Please note that owing to the nature of this mod, I have opted to use 64px
+textures. Anything less just looks terrible.
+
+If you need the old node names from the previous version of this mod, edit
+init.lua and uncomment the 'dofile' line at the top.
+
+Dependencies: None, but your copy of Minetest must be newer than git commit
+1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
+the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
+you don't want to fetch from git.
-This mod is intended to be used as a basis or at least as sort of a
-model for something else to build on (perhaps a nicer-looking oil mod?),
-and does not provide any of the code necessary to cause the pipes to
-rotate around as they're placed. I may add such code later, but not
-right now.
+License: WTFPL (applies to all parts)