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newplayer = {}
newplayer.keyword = minetest.setting_get("interact_keyword")
if newplayer.keyword == "" then newplayer.keyword = nil end
newplayer.hudids = {}
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","r")
if f then
local d = f:read("*all")
newplayer.rules = minetest.formspec_escape(d)
f:close()
else
newplayer.rules = "Rules file not found!\n\nThe file should be named \"newplayer-rules.txt\" and placed in the following location:\n\n"..minetest.get_worldpath()..DIR_DELIM
end
function newplayer.showrulesform(name)
if newplayer.keyword then
newplayer.rules_subbed = string.gsub(newplayer.rules,"@KEYWORD",newplayer.keyword)
else
newplayer.rules_subbed = newplayer.rules
end
if newplayer.keyword and minetest.check_player_privs(name,{interact=true}) and not minetest.check_player_privs(name,{server=true}) then
newplayer.rules_subbed_interact = string.gsub(newplayer.rules,"@KEYWORD",minetest.formspec_escape("[Hidden because you already have interact]"))
else
newplayer.rules_subbed_interact = newplayer.rules
end
local form_interact = "size[8,10]"..
"label[0,0;Server Rules]"..
"textarea[0.25,1;8,7;rules;;"..newplayer.rules_subbed_interact.."]"
local form_nointeract = "size[8,10]"..
"label[0,0;Server Rules]"..
"textarea[0.25,1;8,7;rules;;"..newplayer.rules_subbed.."]"..
"button[1,9;2,1;yes;I agree]"..
"button[5,9;2,1;no;I do not agree]"
if newplayer.keyword then
form_nointeract = form_nointeract.."field[0.25,8;8,1;keyword;Enter keyword from rules above:;]"
end
local hasinteract = minetest.check_player_privs(name,{interact=true})
if hasinteract then
if minetest.check_player_privs(name,{server=true}) then
form_interact = form_interact.."button_exit[1,9;2,1;quit;OK]"
form_interact = form_interact.."button[5,9;2,1;edit;Edit]"
form_interact = form_interact.."field[0.25,8;8,1;keyword;Keyword:;"..(newplayer.keyword or "").."]"
else
form_interact = form_interact.."button_exit[3,9;2,1;quit;OK]"
end
minetest.show_formspec(name,"newplayer:rules_interact",form_interact)
else
minetest.show_formspec(name,"newplayer:rules_nointeract",form_nointeract)
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.check_player_privs(name,{interact=true}) then
return
end
local nointeractspawn = minetest.setting_get_pos("spawnpoint_no_interact")
if nointeractspawn then
player:setpos(nointeractspawn)
end
newplayer.hudids[name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=0.5},
scale = {x=100,y=100},
text = "BUILDING DISABLED\nYou must agree to\nthe rules before building!\nUse the /rules command\nto see them.",
number = 0xFF6666,
alignment = {x=0,y=0},
offset = {x=0,y=0}
})
minetest.after(0,newplayer.showrulesform,name)
end)
minetest.register_on_player_receive_fields(function(player,formname,fields)
local name = player:get_player_name()
if formname == "newplayer:rules_nointeract" then
if fields.yes then
if not newplayer.keyword or string.lower(fields.keyword) == string.lower(newplayer.keyword) then
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name,privs)
if newplayer.hudids[name] then
minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name])
minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name]-1)
newplayer.hudids[name] = nil
end
local spawn = minetest.setting_get_pos("spawnpoint_interact")
if spawn then
minetest.chat_send_player(name,"Teleporting to spawn...")
player:setpos(spawn)
else
minetest.chat_send_player(name,"ERROR: The spawn point is not set!")
end
local form = "size[5,3]"..
"label[1,0;Thank you for agreeing]"..
"label[1,0.5;to the rules!]"..
"label[1,1;You are now free to play normally.]"..
"label[1,1.5;You can also use /spawn to return here.]"..
"button_exit[1.5,2;2,1;quit;OK]"
minetest.show_formspec(name,"newplayer:agreethanks",form)
else
local form = "size[5,3]"..
"label[1,0;Incorrect keyword!]"..
"button[1.5,2;2,1;quit;Try Again]"
minetest.show_formspec(name,"newplayer:tryagain",form)
end
elseif fields.no then
local form = "size[5,3]"..
"label[1,0;You may remain on the server,]"..
"label[1,0.5;but you may not dig or build]"..
"label[1,1;until you agree to the rules.]"..
"button_exit[1.5,2;2,1;quit;OK]"
minetest.show_formspec(name,"newplayer:disagreewarning",form)
end
return true
elseif formname == "newplayer:tryagain" then
newplayer.showrulesform(name)
return true
elseif formname == "newplayer:editrules" then
if minetest.check_player_privs(name, {server=true}) then
if fields.save then
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","w")
f:write(fields.rules)
f:close()
newplayer.rules = fields.rules
if fields.keyword ~= "" then
newplayer.keyword = fields.keyword
minetest.setting_set("interact_keyword",fields.keyword)
minetest.setting_save()
else
newplayer.keyword = nil
minetest.setting_set("interact_keyword","")
minetest.setting_save()
end
minetest.chat_send_player(name,"Rules/keyword updated successfully.")
end
else
minetest.chat_send_player(name,"You hacker you... nice try!")
end
elseif formname == "newplayer:rules_interact" then
if fields.edit and minetest.check_player_privs(name,{server=true}) then
local form = "size[8,10]"..
"label[0,0;Editing Server Rules]"..
"textarea[0.25,1;8,7;rules;;"..newplayer.rules.."]"..
"button_exit[1,9;2,1;save;Save]"..
"button_exit[5,9;2,1;quit;Cancel]"..
"field[0.25,8;8,1;keyword;Keyword:;"..(newplayer.keyword or "").."]"
minetest.show_formspec(name,"newplayer:editrules",form)
end
elseif formname == "newplayer:agreethanks" or formname == "newplayer:disagreewarning" then
return true
else
return false
end
end)
minetest.register_chatcommand("rules",{
params = "",
description = "View the rules",
func = newplayer.showrulesform
}
)
minetest.register_chatcommand("editrules",{
params = "",
description = "Edit the rules",
privs = {server=true},
func = function(name)
local form = "size[8,10]"..
"label[0,0;Editing Server Rules]"..
"textarea[0.25,1;8,7;rules;;"..newplayer.rules.."]"..
"button_exit[1,9;2,1;save;Save]"..
"button_exit[5,9;2,1;quit;Cancel]"..
"field[0.25,8;8,1;keyword;Keyword:;"..(newplayer.keyword or "").."]"
minetest.show_formspec(name,"newplayer:editrules",form)
return true
end}
)
minetest.register_chatcommand("set_no_interact_spawn",{
params = "",
description = "Set the spawn point for players without interact to your current position",
privs = {server=true},
func = function(name)
local pos = minetest.get_player_by_name(name):getpos()
minetest.setting_set("spawnpoint_no_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z))
minetest.setting_save()
return true, "Spawn point for players without interact set to: "..minetest.pos_to_string(pos)
end}
)
minetest.register_chatcommand("set_interact_spawn",{
params = "",
description = "Set the spawn point for players with interact to your current position",
privs = {server=true},
func = function(name)
local pos = minetest.get_player_by_name(name):getpos()
minetest.setting_set("spawnpoint_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z))
minetest.setting_save()
return true, "Spawn point for players with interact set to: "..minetest.pos_to_string(pos)
end}
)
minetest.register_chatcommand("set_keyword",{
params = "[keyword]",
description = "Set the keyword used to get interact",
privs = {server=true},
func = function(name,param)
if param and param ~= "" then
newplayer.keyword = param
minetest.setting_set("interact_keyword",param)
minetest.setting_save()
return true, "Keyword set to: "..param
else
newplayer.keyword = nil
minetest.setting_set("interact_keyword","")
minetest.setting_save()
return true, "Keyword cleared."
end
end}
)
minetest.register_chatcommand("get_keyword",{
params = "",
description = "Shows the keyword used to get interact",
privs = {server=true},
func = function(name)
local kw = newplayer.keyword
if kw then
return true, "Keyword is: "..kw
else
return true, "No keyword is currently set."
end
end}
)
minetest.register_chatcommand("spawn",{
params = "",
description = "Teleport to the spawn",
func = function(name)
local hasinteract = minetest.check_player_privs(name,{interact=true})
local player = minetest.get_player_by_name(name)
if hasinteract then
local pos = minetest.setting_get_pos("spawnpoint_interact")
if pos then
player:setpos(pos)
return true, "Teleporting to spawn..."
else
return true, "ERROR: The spawn point is not set!"
end
else
local pos = minetest.setting_get_pos("spawnpoint_no_interact")
if pos then
player:setpos(pos)
return true, "Teleporting to spawn..."
else
return true, "ERROR: The spawn point is not set!"
end
end
end}
)
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