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newplayer = {}
if type(minetest.colorize) == "function" then
newplayer.colorize = minetest.colorize
else
newplayer.colorize = function(color,text)
return text
end
end
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-keywords.txt","r")
if f then
local d = f:read("*all")
newplayer.keywords = minetest.deserialize(d)
f:close()
else
newplayer.keywords = {}
end
newplayer.assigned_keywords = {}
newplayer.hudids = {}
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","r")
if f then
local d = f:read("*all")
newplayer.rules = minetest.formspec_escape(d)
f:close()
else
newplayer.rules = "Rules file not found!\n\nThe file should be named \"newplayer-rules.txt\" and placed in the following location:\n\n"..minetest.get_worldpath()..DIR_DELIM
end
function newplayer.savekeywords()
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-keywords.txt","w")
local d = minetest.serialize(newplayer.keywords)
f:write(d)
f:close()
end
local editformspec1 = "size[13,9]"..
"label[0,-0.1;Editing Server Rules]"..
"textarea[0.25,0.5;12.5,7;rules;;"
-- the rules get inserted between these two on demand
local editformspec2 = "]"..
"button_exit[0.5,8.1;2,1;save;Save]"..
"button_exit[5,8.1;2,1;quit;Cancel]"
function newplayer.showrulesform(name)
-- Word-wrap the file
local strstart = 1
local charpos = 0
local linelen = 0
local tline = 1
local lastbreak = 1
newplayer.rules_formspec_buffer = ""
while charpos < #newplayer.rules do
charpos = charpos + 1
linelen = linelen + 1
local c = string.sub(newplayer.rules, charpos, charpos)
if c == " " or c == "\t" or c == "\n" or c == "\r" then lastbreak = charpos end
if linelen > 70 or c == "\n" or c == "\r" then
newplayer.rules_formspec_buffer = newplayer.rules_formspec_buffer..","..string.sub(newplayer.rules, strstart, lastbreak-1)
tline = tline + 1
strstart = lastbreak + 1
charpos = strstart
linelen = 0
end
end
if #newplayer.keywords > 0 then
newplayer.assigned_keywords[name] = newplayer.keywords[math.random(1,#newplayer.keywords)]
newplayer.rules_subbed = string.gsub(newplayer.rules_formspec_buffer,"@KEYWORD",newplayer.assigned_keywords[name])
else
newplayer.rules_subbed = newplayer.rules_formspec_buffer
end
if #newplayer.keywords > 0 and minetest.check_player_privs(name,{interact=true}) and not minetest.check_player_privs(name,{server=true}) then
newplayer.rules_subbed_interact = string.gsub(newplayer.rules_formspec_buffer,"@KEYWORD",minetest.formspec_escape("[Hidden because you already have interact]"))
else
newplayer.rules_subbed_interact = newplayer.rules_formspec_buffer
end
local form_interact = "size[13,9]"..
"label[0,-0.1;Server Rules]"..
"textlist[0.25,0.5;12.5,6.25;rules;"..newplayer.rules_subbed_interact.."]"
local form_nointeract = "size[13,9]"..
"label[0,-0.1;Server Rules]"..
"textlist[0.25,0.5;12.5,6.25;rules;"..newplayer.rules_subbed.."]"..
"button[1,8;2,1;yes;I agree]"..
"button[5,8;2,1;no;I do not agree]"
if #newplayer.keywords > 0 then
form_nointeract = form_nointeract.."field[0.5,7.6;8,1;keyword;Enter keyword from rules above:;]"
end
local hasinteract = minetest.check_player_privs(name,{interact=true})
if hasinteract then
if minetest.check_player_privs(name,{server=true}) then
form_interact = form_interact.."button_exit[0.4,8.1;2,1;quit;OK]"
form_interact = form_interact.."button[4,8.1;2,1;edit;Edit]"
else
form_interact = form_interact.."button_exit[0.4,8.1;2,1;quit;OK]"
end
minetest.show_formspec(name,"newplayer:rules_interact",form_interact)
else
minetest.show_formspec(name,"newplayer:rules_nointeract",form_nointeract)
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if minetest.check_player_privs(name,{interact=true}) then
return
end
local nointeractspawn = minetest.setting_get_pos("spawnpoint_no_interact")
if nointeractspawn then
player:setpos(nointeractspawn)
end
newplayer.hudids[name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=0.5},
scale = {x=100,y=100},
text = "BUILDING DISABLED\nYou must agree to\nthe rules before building!\nUse the /rules command\nto see them.",
number = 0xFF6666,
alignment = {x=0,y=0},
offset = {x=0,y=0}
})
minetest.after(0,newplayer.showrulesform,name)
end)
minetest.register_on_player_receive_fields(function(player,formname,fields)
local name = player:get_player_name()
if formname == "newplayer:rules_nointeract" then
if fields.yes then
if #newplayer.keywords == 0 or (not newplayer.assigned_keywords[name]) or string.lower(fields.keyword) == string.lower(newplayer.assigned_keywords[name]) then
local privs = minetest.get_player_privs(name)
privs.interact = true
local extraprivs = minetest.settings:get("newplayer.extra_privs")
if extraprivs then
for i in string.gmatch(extraprivs,"%S+") do
privs[i] = true
end
end
minetest.set_player_privs(name,privs)
if newplayer.hudids[name] then
minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name])
minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name]-1)
newplayer.hudids[name] = nil
end
local spawn = minetest.setting_get_pos("spawnpoint_interact")
if spawn then
minetest.chat_send_player(name,"Teleporting to spawn...")
player:setpos(spawn)
else
minetest.chat_send_player(name,newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!")
end
local form = "size[5,3]"..
"label[1,0;Thank you for agreeing]"..
"label[1,0.5;to the rules!]"..
"label[1,1;You are now free to play normally.]"..
"label[1,1.5;You can also use /spawn to return here.]"..
"button_exit[1.5,2;2,1;quit;OK]"
minetest.show_formspec(name,"newplayer:agreethanks",form)
else
local form = "size[5,3]"..
"label[1,0;Incorrect keyword!]"..
"button[1.5,2;2,1;quit;Try Again]"
minetest.show_formspec(name,"newplayer:tryagain",form)
end
elseif fields.no then
local form = "size[5,3]"..
"label[1,0;You may remain on the server,]"..
"label[1,0.5;but you may not dig or build]"..
"label[1,1;until you agree to the rules.]"..
"button_exit[1.5,2;2,1;quit;OK]"
minetest.show_formspec(name,"newplayer:disagreewarning",form)
end
return true
elseif formname == "newplayer:tryagain" then
newplayer.showrulesform(name)
return true
elseif formname == "newplayer:editrules" then
if minetest.check_player_privs(name, {server=true}) then
if fields.save then
local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","w")
f:write(fields.rules)
f:close()
newplayer.rules = minetest.formspec_escape(fields.rules)
minetest.chat_send_player(name,newplayer.colorize("#55FF55","Success: ").."Rules/keyword updated.")
end
else
minetest.chat_send_player(name,"You hacker you... nice try!")
end
elseif formname == "newplayer:rules_interact" then
if fields.edit and minetest.check_player_privs(name,{server=true}) then
minetest.show_formspec(name,"newplayer:editrules",editformspec1..newplayer.rules..editformspec2)
end
elseif formname == "newplayer:agreethanks" or formname == "newplayer:disagreewarning" then
return true
elseif formname == "newplayer:help" then
if fields.yes then
newplayer.showrulesform(name)
end
return true
else
return false
end
end)
minetest.register_chatcommand("rules",{
params = "",
description = "View the rules",
func = newplayer.showrulesform
}
)
minetest.register_chatcommand("editrules",{
params = "",
description = "Edit the rules",
privs = {server=true},
func = function(name)
minetest.show_formspec(name,"newplayer:editrules",editformspec1..newplayer.rules..editformspec2)
return true
end}
)
minetest.register_chatcommand("set_no_interact_spawn",{
params = "",
description = "Set the spawn point for players without interact to your current position",
privs = {server=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
minetest.setting_set("spawnpoint_no_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z))
minetest.setting_save()
return true, newplayer.colorize("#55FF55","Success: ").."Spawn point for players without interact set to: "..newplayer.colorize("#00FFFF",minetest.pos_to_string(pos))
end}
)
minetest.register_chatcommand("set_interact_spawn",{
params = "",
description = "Set the spawn point for players with interact to your current position",
privs = {server=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
minetest.setting_set("spawnpoint_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z))
minetest.setting_save()
return true, newplayer.colorize("#55FF55","Success: ").."Spawn point for players with interact set to: "..newplayer.colorize("#00FFFF",minetest.pos_to_string(pos))
end}
)
minetest.register_chatcommand("getkeywords",{
params = "",
description = "Gets the list of keywords used to obtain the interact privilege",
privs = {server=true},
func = function(name)
local out = ""
if #newplayer.keywords > 0 then
out = "Currently configured keywords:"
for _,kw in pairs(newplayer.keywords) do
out = out.."\n"..newplayer.colorize("#00FFFF",kw)
end
else
out = "No keywords are currently set."
end
return true, out
end}
)
minetest.register_chatcommand("addkeyword",{
params = "<keyword>",
description = "Add a keyword to the list of keywords used to obtain the interact privilege",
privs = {server=true},
func = function(name,param)
if (not param) or param == "" then
return true, newplayer.colorize("#FF0000","ERROR: ").."No keyword supplied"
end
table.insert(newplayer.keywords,param)
newplayer.savekeywords()
return true, string.format("Keyword \"%s\" added",param)
end}
)
minetest.register_chatcommand("delkeyword",{
params = "<keyword>",
description = "Remove a keyword from the list of keywords used to obtain the interact privilege",
privs = {server=true},
func = function(name,param)
if (not param) or param == "" then
return true, newplayer.colorize("#FF0000","ERROR: ").."No keyword supplied"
end
for k,v in pairs(newplayer.keywords) do
if v == param then
newplayer.keywords[k] = nil
newplayer.savekeywords()
return true, "Keyword "..newplayer.colorize("#00FFFF",param).." removed"
end
end
return true, newplayer.colorize("#FF0000","ERROR: ").."Keyword "..newplayer.colorize("#00FFFF",param).." not found"
end}
)
minetest.register_chatcommand("spawn",{
params = "",
description = "Teleport to the spawn",
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local hasinteract = minetest.check_player_privs(name,{interact=true})
if hasinteract then
local pos = minetest.setting_get_pos("spawnpoint_interact")
if pos then
player:set_pos(pos)
return true, "Teleporting to spawn..."
else
return true, newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!"
end
else
local pos = minetest.setting_get_pos("spawnpoint_no_interact")
if pos then
player:set_pos(pos)
return true, "Teleporting to spawn..."
else
return true, newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!"
end
end
end}
)
minetest.register_on_chat_message(function(name, message)
if minetest.check_player_privs(name,{interact=true}) then
return
end
if message:lower():find("rules") then
newplayer.showrulesform(name)
elseif message:lower():find("help") then
local fs = "size[5,3]"..
"label[0,0;In order to build,]"..
"label[0,0.5;you must read and agree to the rules.]"..
"label[0,1;View them now?]"..
"button[0,2;2,1;yes;Yes]"..
"button_exit[3,2;2,1;quit;No]"
minetest.show_formspec(name,"newplayer:help",fs)
end
end)
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