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path: root/mesecons_torch/init.lua
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--MESECON TORCHES

minetest.register_craft({
    output = '"mesecons_torch:mesecon_torch_on" 4',
    recipe = {
        {"mesecons:mesecon_off"},
        {"default:stick"},
    }
})

minetest.register_node("mesecons_torch:mesecon_torch_off", {
    drawtype = "torchlike",
    tile_images = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
    inventory_image = "jeija_torches_off.png",
    paramtype = "light",
    walkable = false,
    paramtype2 = "wallmounted",
    legacy_wallmounted = true,
    groups = {dig_immediate=2},
    drop = '"mesecons_torch:mesecon_torch_on" 1',
    description="Mesecon Torch",
})

minetest.register_node("mesecons_torch:mesecon_torch_on", {
	drawtype = "torchlike",
	tile_images = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
	inventory_image = "jeija_torches_on.png",
	wield_image = "jeija_torches_on.png",
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	paramtype2 = "wallmounted",
	legacy_wallmounted = true,
	groups = {dig_immediate=2},
	light_source = LIGHT_MAX-5,
	description="Mesecon Torch",
	after_place_node = function(pos)
		local rules = mesecon.torch_get_rules(minetest.env:get_node(pos).param2)
		mesecon:receptor_on(pos, rules)
	end,
	after_dig_node = function(pos)
		mesecon:receptor_off(pos)
	end
})

minetest.register_abm({
    nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
    interval = 1,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        local pa = {x=0, y=0, z=0}
	local rules=mesecon.torch_get_rules(minetest.env:get_node(pos).param2)

	if node.param2 == 4 then
		pa.z = -2
	elseif node.param2 == 2 then
		pa.x = -2
	elseif node.param2 == 5 then
		pa.z = 2
	elseif node.param2 == 3 then
		 pa.x = 2
	elseif node.param2 == 1 then
		pa.y = 2
	elseif node.param2 == 0 then
		pa.y = -2
        end

        local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
        if mesecon:is_power_on(postc) then
            if node.name ~= "mesecons_torch:mesecon_torch_off" then
                minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2})
                mesecon:receptor_off(pos, rules_string)
            end
        else
            if node.name ~= "mesecons_torch:mesecon_torch_on" then
                minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2})
                mesecon:receptor_on(pos, rules_string)
            end
        end
    end
})

mesecon.torch_get_rules = function(param2)
	local rules=mesecon:get_rules("mesecontorch")
	if param2 == 5 then
		rules=mesecon:rotate_rules_right(rules)
	elseif param2 == 2 then
		rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
	elseif param2 == 4 then
		rules=mesecon:rotate_rules_left(rules)
	elseif param2 == 1 then
		rules=mesecon:rotate_rules_down(rules)
	elseif param2 == 0 then
		rules=mesecon:rotate_rules_up(rules)
	end
	return rules
end

mesecon:add_rules("mesecontorch", 
{{x=1,  y=0,  z=0},
{x=0,  y=0,  z=1},
{x=0,  y=0,  z=-1},
{x=0,  y=1,  z=0},
{x=0,  y=-1,  z=0}})

mesecon:add_receptor_node("mesecons_torch:mesecon_torch_on", nil, mesecon.torch_get_rules)
mesecon:add_receptor_node_off("mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_rules)

-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1