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--PISTONS
--registration normal one:
minetest.register_node("mesecons_pistons:piston_normal", {
tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"},
groups = {cracky=3},
paramtype2="facedir",
description="Piston",
after_dig_node = function(pos)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
if obj:get_entity_name() == "mesecons_pistons:piston_pusher_normal" then
obj:remove()
end
end
end
})
minetest.register_craft({
output = '"mesecons_pistons:piston_normal" 2',
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},
{"default:cobble", "mesecons:mesecon_off", "default:cobble"},
}
})
--registration sticky one:
minetest.register_node("mesecons_pistons:piston_sticky", {
tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png"},
groups = {cracky=3},
paramtype2="facedir",
description="Sticky Piston",
after_dig_node = function(pos)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
if obj:get_entity_name() == "mesecons_pistons:piston_pusher_sticky" then
obj:remove()
end
end
end
})
minetest.register_craft({
output = '"mesecons_pistons:piston_sticky" 1',
recipe = {
{'"mesecons_materials:glue"'},
{'"mesecons_pistons:piston_normal"'},
}
})
-- get push direction normal
function mesecon:piston_get_direction(pos)
local direction = {x=0, y=0, z=0}
if OLD_PISTON_DIRECTION==1 then
getactivated=0
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
else
local node=minetest.env:get_node(pos)
if node.param2==3 then
return {x=1, y=0, z=0}
end
if node.param2==2 then
return {x=0, y=0, z=1}
end
if node.param2==1 then
return {x=-1, y=0, z=0}
end
if node.param2==0 then
return {x=0, y=0, z=-1}
end
end
return direction
end
-- get pull/push direction sticky
function mesecon:sticky_piston_get_direction(pos)
if OLD_PISTON_DIRECTION==1 then
getactivated=0
local direction = {x=0, y=0, z=0}
local lpos={x=pos.x, y=pos.y, z=pos.z}
local getactivated=0
local rules=mesecon:get_rules("piston")
getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
if getactivated>0 then direction.y=-1 return direction end
getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
if getactivated>0 then direction.y=1 return direction end
for k=3, 5 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
end
if getactivated>0 then direction.z=1 return direction end
for n=6, 8 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
end
if getactivated>0 then direction.z=-1 return direction end
for j=9, 11 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
end
if getactivated>0 then direction.x=-1 return direction end
for l=12, 14 do
getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
end
if getactivated>0 then direction.x=1 return direction end
else
local node=minetest.env:get_node(pos)
if node.param2==3 then
return {x=1, y=0, z=0}
end
if node.param2==2 then
return {x=0, y=0, z=1}
end
if node.param2==1 then
return {x=-1, y=0, z=0}
end
if node.param2==0 then
return {x=0, y=0, z=-1}
end
end
return direction
end
-- Push action
mesecon:register_on_signal_on(function (pos, node)
if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then
local direction=mesecon:piston_get_direction(pos)
local checknode={}
local checkpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z}
checknode=minetest.env:get_node(checkpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
local obj={}
if node.name=="mesecons_pistons:piston_normal" then
obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
elseif node.name=="mesecons_pistons:piston_sticky" then
obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
end
if ENABLE_PISTON_ANIMATION==1 then
obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4})
else
obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false)
end
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
if coln.name ~= "air" and coln.name ~="water" then
local thisp= {x=np.x, y=np.y, z=np.z}
local thisnode=minetest.env:get_node(thisp)
local nextnode={}
minetest.env:remove_node(thisp)
repeat
thisp.x=thisp.x+direction.x
thisp.y=thisp.y+direction.y
thisp.z=thisp.z+direction.z
nextnode=minetest.env:get_node(thisp)
minetest.env:add_node(thisp, {name=thisnode.name})
nodeupdate(thisp)
thisnode=nextnode
until thisnode.name=="air"
or thisnode.name=="ignore"
or thisnode.name=="default:water"
or thisnode.name=="default:water_flowing"
end
end
end)
--Pull action (sticky only)
mesecon:register_on_signal_off(function (pos, node)
if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
local obj_name = obj:get_entity_name()
if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then
obj:remove()
end
end
if node.name=="mesecons_pistons:piston_sticky" then
local direction=mesecon:sticky_piston_get_direction(pos)
local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
local coln = minetest.env:get_node(np)
if coln.name == "air" or coln.name =="water" then
local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z}
local thisnode=minetest.env:get_node(thisp)
if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then
local newpos={}
local oldpos={}
minetest.env:add_node(np, {name=thisnode.name})
minetest.env:remove_node(thisp)
end
end
end
end
end)
--Piston Animation
local PISTON_PUSHER_NORMAL={
physical = false,
visual = "sprite",
textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
timer=0,
}
function PISTON_PUSHER_NORMAL:on_step(dtime)
self.timer=self.timer+dtime
if self.timer>=0.24 then
self.object:setvelocity({x=0, y=0, z=0})
end
end
local PISTON_PUSHER_STICKY={
physical = false,
visual = "sprite",
textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
timer=0,
}
function PISTON_PUSHER_STICKY:on_step(dtime)
self.timer=self.timer+dtime
if self.timer>=0.24 then
self.object:setvelocity({x=0, y=0, z=0})
end
end
minetest.register_entity("mesecons_pistons:piston_pusher_normal", PISTON_PUSHER_NORMAL)
minetest.register_entity("mesecons_pistons:piston_pusher_sticky", PISTON_PUSHER_STICKY)
|