summaryrefslogtreecommitdiff
path: root/mesecons_pistons/init.lua
blob: 7f4d4551d94c0ae93ffae49e054ea6a9bda89ac5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
--PISTONS
--registration normal one:
minetest.register_node("mesecons_pistons:piston_normal", {
	tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"},
	material = minetest.digprop_stonelike(0.5),
	paramtype2="facedir",
    	description="Piston",
})

minetest.register_craft({
	output = '"mesecons_pistons:piston_normal" 2',
	recipe = {
		{"default:wood", "default:wood", "default:wood"},
		{"default:cobble", "default:steel_ingot", "default:cobble"},
		{"default:cobble", "mesecons:mesecon_off", "default:cobble"},
	}
})

--registration sticky one:
minetest.register_node("mesecons_pistons:piston_sticky", {
	tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png"},
	material = minetest.digprop_stonelike(0.5),
	paramtype2="facedir",
    	description="Sticky Piston",
})

minetest.register_craft({
	output = '"mesecons_pistons:piston_sticky" 1',
	recipe = {
		{'"mesecons_materials:glue"'},
		{'"mesecons_pistons:piston_normal"'},
	}
})

-- get push direction normal
function mesecon:piston_get_direction(pos)
	local direction = {x=0, y=0, z=0}
	if OLD_PISTON_DIRECTION==1 then
		getactivated=0
		local lpos={x=pos.x, y=pos.y, z=pos.z}
		local getactivated=0
		local rules=mesecon:get_rules("piston")
	
		getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z)
		if getactivated>0 then direction.y=-1 return direction end
		getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z)
		if getactivated>0 then direction.y=1 return direction end
		for k=3, 5 do
			getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z)
		end
		if getactivated>0 then direction.z=1 return direction end
	
		for n=6, 8 do
			getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z)
		end

		if getactivated>0 then direction.z=-1 return direction end
	
		for j=9, 11 do
			getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z)
		end

		if getactivated>0 then direction.x=-1 return direction end

		for l=12, 14 do
			getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z)
		end
		if getactivated>0 then direction.x=1 return direction end
	else
		local node=minetest.env:get_node(pos)
		if node.param2==3 then
			return {x=1, y=0, z=0}
		end
		if node.param2==2 then
			return {x=0, y=0, z=1}
		end
		if node.param2==1 then
			return {x=-1, y=0, z=0}
		end
		if node.param2==0 then
			return {x=0, y=0, z=-1}
		end
	end
	return direction
end

-- get pull/push direction sticky
function mesecon:sticky_piston_get_direction(pos)
	if OLD_PISTON_DIRECTION==1 then
		getactivated=0
		local direction = {x=0, y=0, z=0}
		local lpos={x=pos.x, y=pos.y, z=pos.z}
		local getactivated=0
		local rules=mesecon:get_rules("piston")

		getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
		if getactivated>0 then direction.y=-1 return direction end
		getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
		if getactivated>0 then direction.y=1 return direction end

		for k=3, 5 do
			getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
		end
		if getactivated>0 then direction.z=1 return direction end

		for n=6, 8 do
			getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
		end

		if getactivated>0 then direction.z=-1 return direction end
	
		for j=9, 11 do
			getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
		end

		if getactivated>0 then direction.x=-1 return direction end
	
		for l=12, 14 do
			getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
		end
		if getactivated>0 then direction.x=1 return direction end
	else
		local node=minetest.env:get_node(pos)
		if node.param2==3 then
			return {x=1, y=0, z=0}
		end
		if node.param2==2 then
			return {x=0, y=0, z=1}
		end
		if node.param2==1 then
			return {x=-1, y=0, z=0}
		end
		if node.param2==0 then
			return {x=0, y=0, z=-1}
		end
	end
	return direction
end

-- Push action
mesecon:register_on_signal_on(function (pos, node)
	if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then
		local direction=mesecon:piston_get_direction(pos)

		local checknode={}
		local checkpos={x=pos.x, y=pos.y, z=pos.z}
		repeat -- Check if it collides with a stopper
			checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z}
			checknode=minetest.env:get_node(checkpos)
			if mesecon:is_mvps_stopper(checknode.name) then 
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 

		local obj={}
		if node.name=="mesecons_pistons:piston_normal" then
			obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
		elseif node.name=="mesecons_pistons:piston_sticky" then
			obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
		end
		
		if ENABLE_PISTON_ANIMATION==1 then		
			obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4})
		else
			obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false)
		end
		
		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
		local coln = minetest.env:get_node(np)
		
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 

		if coln.name ~= "air" and coln.name ~="water" then
			local thisp= {x=np.x, y=np.y, z=np.z}
			local thisnode=minetest.env:get_node(thisp)
			local nextnode={}
			minetest.env:remove_node(thisp)
			repeat
				thisp.x=thisp.x+direction.x
				thisp.y=thisp.y+direction.y
				thisp.z=thisp.z+direction.z
				nextnode=minetest.env:get_node(thisp)
				minetest.env:add_node(thisp, {name=thisnode.name})
				nodeupdate(thisp)
				thisnode=nextnode
			until thisnode.name=="air" 
			or thisnode.name=="ignore" 
			or thisnode.name=="default:water" 
			or thisnode.name=="default:water_flowing" 
		end
	end
end)

--Pull action (sticky only)
mesecon:register_on_signal_off(function (pos, node)
	if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then
		local objs = minetest.env:get_objects_inside_radius(pos, 2)
		for k, obj in pairs(objs) do
			obj:remove()
		end

		if node.name=="mesecons_pistons:piston_sticky" then
			local direction=mesecon:sticky_piston_get_direction(pos)
			local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
			local coln = minetest.env:get_node(np)
			if coln.name == "air" or coln.name =="water" then
				local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z}
				local thisnode=minetest.env:get_node(thisp)
				if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then
					local newpos={}
					local oldpos={}
					minetest.env:add_node(np, {name=thisnode.name})
					minetest.env:remove_node(thisp)
				end		
			end
		end
	end
end)

--Piston Animation
local PISTON_PUSHER_NORMAL={
	physical = false,
	visual = "sprite",
	textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	timer=0,
}

function PISTON_PUSHER_NORMAL:on_step(dtime)
	self.timer=self.timer+dtime
	if self.timer>=0.24 then
		self.object:setvelocity({x=0, y=0, z=0})
	end
end

local PISTON_PUSHER_STICKY={
	physical = false,
	visual = "sprite",
	textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	timer=0,
}

function PISTON_PUSHER_STICKY:on_step(dtime)
	self.timer=self.timer+dtime
	if self.timer>=0.24 then
		self.object:setvelocity({x=0, y=0, z=0})
	end
end

minetest.register_entity("mesecons_pistons:piston_pusher_normal", PISTON_PUSHER_NORMAL)
minetest.register_entity("mesecons_pistons:piston_pusher_sticky", PISTON_PUSHER_STICKY)

minetest.register_on_dignode(function(pos, node)
	if node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky" then
		local objs = minetest.env:get_objects_inside_radius(pos, 2)
		for k, obj in pairs(objs) do
			obj:remove()
		end
	end
end)