summaryrefslogtreecommitdiff
path: root/mesecons_movestones/init.lua
blob: f34b2e0886f709c573df48807082aae21c891216 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
-- MOVESTONE

function mesecon:get_movestone_direction(pos)
	getactivated=0
	local direction = {x=0, y=0, z=0}
	local lpos={x=pos.x, y=pos.y, z=pos.z}

	local getactivated=0
	local rules=mesecon:get_rules("movestone")

	lpos.x=pos.x+0.499

	for k=1, 3 do
		getactivated=getactivated+mesecon:is_power_on(lpos, rules[k].x, rules[k].y, rules[k].z)
	end
	if getactivated>0 then direction.x=-1 return direction end
	lpos=pos
	lpos.x=pos.x-0.499

	for n=4, 6 do
		getactivated=getactivated+mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z)
	end

	if getactivated>0 then direction.x=1 return direction end
	lpos=pos
	lpos.z=pos.z+0.499

	for j=7, 9 do
		getactivated=getactivated+mesecon:is_power_on(lpos, rules[j].x, rules[j].y, rules[j].z)
	end

	if getactivated>0 then direction.z=-1 return direction end
	lpos=pos
	lpos.z=pos.z-0.499

	for l=10, 12 do
		getactivated=getactivated+mesecon:is_power_on(lpos, rules[l].x, rules[l].y, rules[l].z)
	end
	if getactivated>0 then direction.z=1 return direction end
	return direction
end

minetest.register_node("mesecons_movestones:movestone", {
	tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
	paramtype2 = "facedir",
	legacy_facedir_simple = true,
	groups = {cracky=3},
    	description="Movestone",
})

minetest.register_entity("mesecons_movestones:movestone_entity", {
	physical = false,
	visual = "sprite",
	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	--on_activate = function(self, staticdata)
		--self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setvelocity({x=-3, y=0, z=0})
	--end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
	end,

	on_step = function(self, dtime)
		local pos = self.object:getpos()
		local colp = pos
		local velocity={}
		local direction=mesecon:get_movestone_direction(colp)

		--colp.x=colp.x-(direction.x/2.01)
		--colp.y=colp.y-direction.y
		--colp.z=colp.z-(direction.z/2.01)

		if (direction.x==0 and direction.y==0 and direction.z==0)
		or (minetest.env:get_node_or_nil(pos).name ~="air" 
		and minetest.env:get_node_or_nil(pos).name ~= nil) then
			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
			self.object:remove()
			return		
		end 
		--if not mesecon:check_if_turnon(colp) then
		--	minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
		--	self.object:remove()
		--	return
		--end

		velocity.x=direction.x*3
		velocity.y=direction.y*3
		velocity.z=direction.z*3

		self.object:setvelocity(velocity)

		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
		local coln = minetest.env:get_node(np)
		if coln.name ~= "air" and coln.name ~="water" then
			local thisp= {x=pos.x, y=pos.y, z=pos.z}
			local thisnode=minetest.env:get_node(thisp)
			local nextnode={}
			minetest.env:remove_node(thisp)
			repeat
				thisp.x=thisp.x+direction.x
				thisp.y=thisp.y+direction.y
				thisp.z=thisp.z+direction.z
				nextnode=minetest.env:get_node(thisp)
				minetest.env:add_node(thisp, {name=thisnode.name})
				nodeupdate(thisp)
				thisnode=nextnode
			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
		end
	end
})

minetest.register_craft({
	output = '"mesecons_movestones:movestone" 2',
	recipe = {
		{'"default:stone"', '"default:stone"', '"default:stone"'},
		{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
		{'"default:stone"', '"default:stone"', '"default:stone"'},
	}
})


mesecon:register_on_signal_on(function (pos, node)
	if node.name=="mesecons_movestones:movestone" then
		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
		local checknode={}
		local collpos={x=pos.x, y=pos.y, z=pos.z}
		repeat -- Check if it collides with a stopper
			collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then 
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 
		minetest.env:remove_node(pos)
		nodeupdate(pos)
		minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
	end
end)




-- STICKY_MOVESTONE

minetest.register_node("mesecons_movestones:sticky_movestone", {
	tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
	inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
	paramtype2 = "facedir",
	legacy_facedir_simple = true,
	groups = {cracky=3},
    	description="Sticky Movestone",
})

minetest.register_craft({
	output = '"mesecons_movestones:sticky_movestone" 2',
	recipe = {
		{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
	}
})

minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
	physical = false,
	visual = "sprite",
	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
	end,

	on_step = function(self, dtime)
		local pos = self.object:getpos()
		local colp = pos
		local direction=mesecon:get_movestone_direction(colp)
		local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}

		self.object:setvelocity(velocity)

		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	
		local coln = minetest.env:get_node(np)
		if coln.name ~= "air" and coln.name ~="water" then
			local thisp= {x=pos.x, y=pos.y, z=pos.z}
			local thisnode=minetest.env:get_node(thisp)
			local nextnode={}
			minetest.env:remove_node(thisp)
			repeat
				thisp.x=thisp.x+direction.x
				thisp.y=thisp.y+direction.y
				thisp.z=thisp.z+direction.z
				nextnode=minetest.env:get_node(thisp)
				minetest.env:add_node(thisp, {name=thisnode.name})
				nodeupdate(thisp)
				thisnode=nextnode
			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
		end

		--STICKY:
		local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
		local coln1 = minetest.env:get_node(np1)
		local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
		local coln2 = minetest.env:get_node(np2)

		if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
			thisp= np2
			local newpos={}
			local oldpos={}
			repeat
				newpos.x=thisp.x+direction.x
				newpos.y=thisp.y+direction.y
				newpos.z=thisp.z+direction.z
				minetest.env:add_node(newpos, {name=minetest.env:get_node(thisp).name})
				nodeupdate(newpos)
				oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
				thisp.x=thisp.x-direction.x
				thisp.y=thisp.y-direction.y
				thisp.z=thisp.z-direction.z
			until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
			minetest.env:remove_node(oldpos)
		end

		if (direction.x==0 and direction.y==0 and direction.z==0) then
		--or (minetest.env:get_node_or_nil(pos).name ~="air" 
		--and minetest.env:get_node_or_nil(pos).name ~= nil) then
			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
			self.object:remove()
			return		
		end 
	end
})

mesecon:register_on_signal_on(function (pos, node)
	if node.name=="mesecons_movestones:sticky_movestone" then
		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
		local checknode={}
		local collpos={x=pos.x, y=pos.y, z=pos.z}
		repeat -- Check if it collides with a stopper
			collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then 
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 
		repeat -- Check if it collides with a stopper (pull direction)
			collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 

		minetest.env:remove_node(pos)
		nodeupdate(pos)
		minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
	end
end)