summaryrefslogtreecommitdiff
path: root/mesecons_movestones/init.lua
blob: 891e248d35bdf23b2d9c0e0c1a4a04be605580e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
-- MOVESTONE

function mesecon:get_movestone_direction(pos)
	getactivated=0
	local lpos
	local getactivated=0
	local rules=mesecon:get_rules("movestone")

	lpos={x=pos.x+1, y=pos.y, z=pos.z}
	for n=1, 3 do
		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
			return {x=0, y=0, z=-1}
		end
	end

	lpos={x=pos.x-1, y=pos.y, z=pos.z}
	for n=4, 6 do
		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
			return {x=0, y=0, z=1}
		end
	end

	lpos={x=pos.x, y=pos.y, z=pos.z+1}
	for n=7, 9 do
		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
			return {x=-1, y=0, z=0}
		end
	end

	lpos={x=pos.x, y=pos.y, z=pos.z-1}
	for n=10, 12 do
		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
			return {x=1, y=0, z=0}
		end
	end
end

minetest.register_node("mesecons_movestones:movestone", {
	tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
	paramtype2 = "facedir",
	legacy_facedir_simple = true,
	groups = {cracky=3},
    	description="Movestone",
})

minetest.register_entity("mesecons_movestones:movestone_entity", {
	physical = false,
	visual = "sprite",
	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	--on_activate = function(self, staticdata)
		--self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setvelocity({x=-3, y=0, z=0})
	--end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
	end,

	on_step = function(self, dtime)
		local pos = self.object:getpos()
		local direction=mesecon:get_movestone_direction(pos)

		if not direction then
			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
			self.object:remove()
			return
		end

		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})

		mesecon:mvps_push(pos, direction)
	end
})

minetest.register_craft({
	output = '"mesecons_movestones:movestone" 2',
	recipe = {
		{'"default:stone"', '"default:stone"', '"default:stone"'},
		{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
		{'"default:stone"', '"default:stone"', '"default:stone"'},
	}
})

mesecon:register_on_signal_on(function (pos, node)
	if node.name=="mesecons_movestones:movestone" then
		local direction=mesecon:get_movestone_direction(pos)
		if not direction then return end
		local checknode={}
		local collpos={x=pos.x, y=pos.y, z=pos.z}
		repeat -- Check if it collides with a stopper
			collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then 
				return
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water"
		or checknode.name=="default:water_flowing"
		minetest.env:remove_node(pos)
		nodeupdate(pos)
		minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
	end
end)




-- STICKY_MOVESTONE

minetest.register_node("mesecons_movestones:sticky_movestone", {
	tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
	inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
	paramtype2 = "facedir",
	legacy_facedir_simple = true,
	groups = {cracky=3},
    	description="Sticky Movestone",
})

minetest.register_craft({
	output = '"mesecons_movestones:sticky_movestone" 2',
	recipe = {
		{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
	}
})

minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
	physical = false,
	visual = "sprite",
	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
	end,

	on_step = function(self, dtime)
		local pos = self.object:getpos()
		local colp = pos
		local direction=mesecon:get_movestone_direction(colp)

		if not direction then
		--or (minetest.env:get_node_or_nil(pos).name ~="air" 
		--and minetest.env:get_node_or_nil(pos).name ~= nil) then
			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
			self.object:remove()
			return
		end

		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})

		mesecon:mvps_push(pos, direction)

		--STICKY
		mesecon:mvps_pull_all(pos, direction)
	end
})

mesecon:register_on_signal_on(function (pos, node)
	if node.name=="mesecons_movestones:sticky_movestone" then
		local direction=mesecon:get_movestone_direction(pos)
		if not direction then return end
		local checknode={}
		local collpos={x=pos.x, y=pos.y, z=pos.z}
		repeat -- Check if it collides with a stopper
			collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then 
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 
		repeat -- Check if it collides with a stopper (pull direction)
			collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
			checknode=minetest.env:get_node(collpos)
			if mesecon:is_mvps_stopper(checknode.name) then
				return 
			end
		until checknode.name=="air"
		or checknode.name=="ignore" 
		or checknode.name=="default:water" 
		or checknode.name=="default:water_flowing" 

		minetest.env:remove_node(pos)
		nodeupdate(pos)
		minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
	end
end)

mesecon:add_rules("movestone", {
{x=0,  y=1,  z=-1},
{x=0,  y=0,  z=-1},
{x=0,  y=-1, z=-1},
{x=0,  y=1,  z=1},
{x=0,  y=-1, z=1},
{x=0,  y=0,  z=1},
{x=1,  y=0,  z=0},
{x=1,  y=1,  z=0},
{x=1,  y=-1, z=0},
{x=-1, y=1,  z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0,  z=0}})