1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
|
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- However, as this does not prevent you from using e.g. loops,
-- we need to check for these prohibited commands first.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
ports = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
return ports
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
end
local generate_name = function (ports, overwrite)
local overwrite = overwrite or {}
local d = overwrite.d or (ports.d and 1 or 0)
local c = overwrite.d or (ports.c and 1 or 0)
local b = overwrite.d or (ports.b and 1 or 0)
local a = overwrite.d or (ports.a and 1 or 0)
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, ignore, state, ports)
local ignorename = generate_name(ports, ignore)
mesecon:swap_node(pos, ignorename)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
if minetest.env:get_node(pos).name ~= ignorename then
return true -- overridden by second process
end
return false -- success
end
local action = function (pos, ports, forcereset)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
local ignore = {}
local interrupted
if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
if interrupted and not forcereset then return end
if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
if interrupted and not forcereset then return end
if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
if interrupted and not forcereset then return end
if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
if interrupted and not forcereset then return end
mesecon:swap_node(pos, newname)
end
end
--------------------
-- Overheat stuff --
--------------------
local heat = function (meta) -- warm up
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h + 1)
end
end
local cool = function (meta) -- cool down after a while
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h - 1)
end
end
local overheat = function (meta) -- determine if too hot
h = meta:get_int("heat")
if h == nil then return true end -- if nil then overheat
if h > 20 then
return true
else
return false
end
end
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
end
end
local safeprint = function(param)
print(dump(param))
end
local interrupt = function(params)
lc_update(params.pos, {type="interrupt", iid = params.iid})
end
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
if type(time) ~= "number" then return end
local meta = minetest.env:get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
table.insert (interrupts, iid or 0)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
end
local getdigiline_send = function (pos)
local digiline_send = function (channel, msg)
if digiline then
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
end
end
return digiline_send
end
local create_environment = function(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.env:get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
return { print = safeprint,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
mem = mem,
tostring = tostring,
tonumber = tonumber,
string = string,
event = event}
end
local create_sandbox = function (code, env)
-- Create Sandbox
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
end
f, msg = loadstring(code)
if not f then return _, msg end
setfenv(f, env)
return f
end
local do_overheat = function (pos, meta)
-- Overheat protection
heat(meta)
minetest.after(0.5, cool, meta)
if overheat(meta) then
minetest.env:remove_node(pos)
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
minetest.env:add_item(pos, BASENAME.."0000")
return true
end
end
local load_memory = function(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", minetest.serialize(mem))
end
local interrupt_allow = function (meta, event)
if event.type ~= "interrupt" then return true end
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(event.iid) then
return true
end
end
return false
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local meta = minetest.env:get_meta(pos)
if not interrupt_allow(meta, event) then return end
if do_overheat(pos, meta) then return end
-- load code & mem from memory
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
save_memory(meta, mem)
-- Actually set the ports
action(pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
local meta = minetest.env:get_meta(pos)
code = code or "";
errmsg = errmsg or "";
errmsg = string.gsub(errmsg, "%[", "(") -- would otherwise
errmsg = string.gsub(errmsg, "%]", ")") -- corrupt formspec
meta:set_string("code", code)
meta:set_string("formspec", "size[10,8]"..
"background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
"textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
"image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
end
local reset = function (pos)
action(pos, {a=false, b=false, c=false, d=false}, true)
end
-- ______
-- |
-- | | |
-- |___| | __ ___ _ __ _ _
-- | | | | |\ | | |_| | | | | |_ |_|
-- | |______ |__| | \| | | \ |__| |_ |_ |_ |\
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
}
local selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
for b = 0, 2 do
for c = 0, 2 do
for d = 0, 2 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1}
else
groups = {dig_immediate=2}
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
local mesecons = {
effector =
{
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
end,
},
receptor =
{
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
drawtype = "nodebox",
tiles = {
top,
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
mesecons = mesecons,
digiline = digiline,
is_luacontroller = true,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
end,
})
end
end
end
end
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
output = BASENAME.."0000 2",
recipe = {
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''},
}
})
|