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-- MESELAMPS
-- A lamp is "is an electrical device used to create artificial light" (wikipedia)
-- guess what?
local mesecon_lamp_box = {
type = "wallmounted",
wall_top = {-0.3125,0.375,-0.3125,0.3125,0.5,0.3125},
wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125},
wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125},
}
minetest.register_node("mesecons_lamp:lamp_on", {
drawtype = "nodebox",
tiles = {"jeija_meselamp_on.png"},
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = false,
legacy_wallmounted = true,
sunlight_propagates = true,
walkable = true,
light_source = minetest.LIGHT_MAX,
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate = 3,not_in_creative_inventory = 1, mesecon_effector_on = 1},
drop = "mesecons_lamp:lamp_off 1",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_off", param2 = node.param2})
end,
rules = mesecon.rules.wallmounted_get,
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_lamp:lamp_off", {
drawtype = "nodebox",
tiles = {"jeija_meselamp_off.png"},
inventory_image = "jeija_meselamp.png",
wield_image = "jeija_meselamp.png",
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = false,
sunlight_propagates = true,
walkable = true,
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description = "Mesecon Lamp",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_on", param2 = node.param2})
end,
rules = mesecon.rules.wallmounted_get,
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = "mesecons_lamp:lamp_off 1",
recipe = {
{"", "default:glass", ""},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "default:glass", ""},
}
})
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