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local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function gate_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
local function gate_get_input_rules_oneinput(node)
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
local function gate_get_input_rules_twoinputs(node)
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"}})
end
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end
local function update_gate(pos, node, link, newstate)
local gate = minetest.registered_nodes[node.name]
if gate.inputnumber == 1 then
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
set_gate(pos, node, gate.assess(val1, val2))
end
end
function register_gate(name, inputnumber, assess, recipe)
local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
gate_get_input_rules_oneinput
local description = "Mesecons Logic Gate: "..name
local basename = "mesecons_gates:"..name
mesecon.register_node(basename, {
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
drop = basename.."_off",
selection_box = nodebox,
node_box = nodebox,
walkable = true,
sounds = default.node_sound_stone_defaults(),
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2},
mesecons = { receptor = {
state = "off",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1},
mesecons = { receptor = {
state = "on",
rules = gate_get_output_rules
}, effector = {
rules = get_inputrules,
action_change = update_gate
}}
})
minetest.register_craft({output = basename.."_off", recipe = recipe})
end
register_gate("diode", 1, function (input) return input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
register_gate("not", 1, function (input) return not input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}})
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}})
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}})
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