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-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local delayer_turnon = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_on(params.pos, rules)
end
local delayer_turnoff = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_off(params.pos, rules)
end
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_onstate)
minetest.after(time, delayer_turnon , {pos = pos, node = node})
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_offstate)
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
end
-- Register the 2 (states) x 4 (delay times) delayers
for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
description = "Delayer",
drawtype = "nodebox",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = groups,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
elseif node.name=="mesecons_delayer:delayer_off_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
elseif node.name=="mesecons_delayer:delayer_off_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
elseif node.name=="mesecons_delayer:delayer_off_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
end
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.off,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_on = delayer_activate
}
}
})
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "You hacker you",
drawtype = "nodebox",
tiles = {
"mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png"
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
elseif node.name=="mesecons_delayer:delayer_on_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
elseif node.name=="mesecons_delayer:delayer_on_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
elseif node.name=="mesecons_delayer:delayer_on_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
end
end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.on,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate
}
}
})
end
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