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-- WALL BUTTON
minetest.register_node("mesecons_button:button_off", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_off.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate=2},
description="Button",
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_on.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate=2},
drop = '"mesecons_button:button_off" 1',
description="Button",
})
minetest.register_on_dignode(
function(pos, oldnode, digger)
if oldnode.name == "mesecons_button:button_on" then
mesecon:receptor_off(pos, mesecon.button_get_rules(oldnode.param2))
end
end
)
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_button:button_off" then
minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2})
local rules=mesecon.button_get_rules(node.param2)
mesecon:receptor_on(pos, rules)
minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
end
end)
mesecon.button_turnoff = function (params)
if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
minetest.env:add_node(params.pos, {name="mesecons_button:button_off", param2=params.param2})
local rules=mesecon.button_get_rules(param2)
mesecon:receptor_off(params.pos, rules)
end
end
mesecon.button_get_rules = function(param2)
local rules=mesecon:get_rules("button")
if param2 == 5 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 4 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
recipe = {
{'"mesecons:mesecon_off"','"default:stone"'},
}
})
mesecon:add_rules("button", {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=-1, z=0},
{x=2, y=0, z=0}})
mesecon:add_receptor_node_off("mesecons_button:button_off", nil, mesecon.button_get_rules)
mesecon:add_receptor_node("mesecons_button:button_on", nil, mesecon.button_get_rules)
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