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path: root/mesecons/internal.lua
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-- INTERNAL

--Receptors
function mesecon:is_receptor_node(nodename)
	local i = 1
	while mesecon.receptors[i] ~= nil do
		if mesecon.receptors[i].name == nodename then
			return true
		end
		i = i + 1
	end
	return false
end

function mesecon:is_receptor_node_off(nodename, pos, ownpos)
	local i = 1
	while mesecon.receptors_off[i] ~= nil do
		if mesecon.receptors_off[i].name == nodename then
			return true
		end
		i = i + 1
	end
	return false
end

function mesecon:receptor_get_rules(node)
	local i = 1
	while(mesecon.receptors[i] ~= nil) do
		if mesecon.receptors[i].name == node.name then
			if mesecon.receptors[i].get_rules ~= nil then
				return mesecon.receptors[i].get_rules(node.param2)
			elseif mesecon.receptors[i].rules ~=nil then
				return mesecon.receptors[i].rules
			else
				return mesecon:get_rules("default")
			end
		end
		i = i + 1
	end

	local i = 1
	while(mesecon.receptors_off[i] ~= nil) do
		if mesecon.receptors_off[i].name == node.name then
			if mesecon.receptors_off[i].get_rules ~= nil then
				return mesecon.receptors_off[i].get_rules(node.param2)
			elseif mesecon.receptors_off[i].rules ~=nil then
				return mesecon.receptors_off[i].rules
			else
				return mesecon:get_rules("default")
			end
		end
		i = i + 1
	end
	return nil
end

-- Effectors
function mesecon:is_effector_on(nodename)
	local i = 1
	while mesecon.effectors[i] ~= nil do
		if mesecon.effectors[i].onstate == nodename then
			return true
		end
		i = i + 1
	end
	return false
end

function mesecon:is_effector_off(nodename)
	local i = 1
	while mesecon.effectors[i] ~= nil do
		if mesecon.effectors[i].offstate == nodename then
			return true
		end
		i = i + 1
	end
	return false
end

function mesecon:is_effector(nodename)
	return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename)
end

function mesecon:effector_get_input_rules(node)
	local i = 1
	while(mesecon.effectors[i] ~= nil) do
		if mesecon.effectors[i].onstate  == node.name 
		or mesecon.effectors[i].offstate == node.name then
			if mesecon.effectors[i].get_input_rules ~= nil then
				return mesecon.effectors[i].get_input_rules(node.param2)
			elseif mesecon.effectors[i].input_rules ~=nil then
				return mesecon.effectors[i].input_rules
			else
				return mesecon:get_rules("default")
			end
		end
		i = i + 1
	end
end

-- Helpers for nodeboxlike mesecons
function mesecon:receptor_outputs (cpos, rpos) --cpos = conductor pos, rpos = receptor pos
	local rnode = minetest.env:get_node (rpos)
	local rules = mesecon:receptor_get_rules (rnode)
	if rules == nil then return false end

	local i = 1
	while rules[i] ~= nil do
		if  rpos.x + rules[i].x == cpos.x
		and rpos.y + rules[i].y == cpos.y
		and rpos.z + rules[i].z == cpos.z then
			return true
		end
		i = i + 1
	end
	
	return false
end

function mesecon:effector_inputs (srcpos, destpos)
	local destnode = minetest.env:get_node (destpos)
	local rules = mesecon:effector_get_input_rules (destnode)
	if rules == nil then return false end

	local i = 1
	while rules[i] ~= nil do
		if  destpos.x + rules[i].x == srcpos.x
		and destpos.y + rules[i].y == srcpos.y
		and destpos.z + rules[i].z == srcpos.z then
			return true
		end
		i = i + 1
	end
	
	return false
end

function mesecon:node_connects(cpos, rpos) --cpos = conductor pos, rpos = receptor pos
	return mesecon:receptor_outputs (cpos, rpos) or mesecon:effector_inputs (cpos, rpos)
end

--Signals

function mesecon:activate(pos)
	local node = minetest.env:get_node(pos)	
	local i = 1
	repeat
		i=i+1
		if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node) 
		else break			
		end
	until false
end

function mesecon:deactivate(pos)
	local node = minetest.env:get_node(pos)	
	local i = 1
	repeat
		i=i+1
		if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node) 
		else break			
		end
	until false
end

function mesecon:changesignal(pos)
	local node = minetest.env:get_node(pos)	
	local i = 1
	repeat
		i=i+1
		if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node) 
		else break			
		end
	until false
end

--Rules

function mesecon:add_rules(name, rules)
	local i=0
	while mesecon.rules[i]~=nil do
		i=i+1
	end
	mesecon.rules[i]={}
	mesecon.rules[i].name=name
	mesecon.rules[i].rules=rules
end

function mesecon:get_rules(name)
	local i=0
	while mesecon.rules[i]~=nil do
		if mesecon.rules[i].name==name then
			return mesecon.rules[i].rules
		end
		i=i+1
	end
end

--Conductor system stuff

function mesecon:get_conductor_on(offstate)
	local i=0
	while mesecon.conductors[i]~=nil do
		if mesecon.conductors[i].off==offstate then
			return mesecon.conductors[i].on
		end
		i=i+1
	end
	return false
end

function mesecon:get_conductor_off(onstate)
	local i=0
	while mesecon.conductors[i]~=nil do
		if mesecon.conductors[i].on==onstate then
			return mesecon.conductors[i].off
		end
		i=i+1
	end
	return false
end

function mesecon:is_conductor_on(name)
	local i=0
	while mesecon.conductors[i]~=nil do
		if mesecon.conductors[i].on==name then
			return true
		end
		i=i+1
	end
	return false
end

function mesecon:is_conductor_off(name)
	local i=0
	while mesecon.conductors[i]~=nil do
		if mesecon.conductors[i].off==name then
			return true
		end
		i=i+1
	end
	return false
end

function mesecon:is_power_on(pos)
	local node = minetest.env:get_node(pos)
	if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
		return true
	end
	return false
end

function mesecon:is_power_off(pos)
	local node = minetest.env:get_node(pos)
	if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then
		return true
	end
	return false
end

function mesecon:turnon(pos, sourcepos)
	local node = minetest.env:get_node(pos)
	local rules = mesecon:get_rules("default") --TODO: Use rules of conductor
	local i = 1

	if mesecon:is_conductor_off(node.name) then
		minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name)})

		while rules[i]~=nil do
			local np = {}
			np.x = pos.x + rules[i].x
			np.y = pos.y + rules[i].y
			np.z = pos.z + rules[i].z
	
			mesecon:turnon(np, pos)
			i=i+1
		end
	end

	if mesecon:is_effector(node.name) then
		if mesecon:effector_inputs(sourcepos, pos) then
			mesecon:changesignal(pos)
			if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end
		end
	end
end

function mesecon:turnoff(pos, sourcepos)
	local node = minetest.env:get_node(pos)
	rules = mesecon:get_rules("default") --TODO: Use rules of conductor
	local i = 1

	if mesecon:is_conductor_on(node.name) then
		minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name)})

		while rules[i]~=nil do
			local np = {}
			np.x = pos.x + rules[i].x
			np.y = pos.y + rules[i].y
			np.z = pos.z + rules[i].z

			mesecon:turnoff(np, pos)
			i = i + 1
		end
	end

	if mesecon:is_effector(node.name) then
		if mesecon:effector_inputs(sourcepos, pos) then
			mesecon:changesignal(pos)
			if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end
		end
	end
end


function mesecon:connected_to_pw_src(pos, checked)
	if checked == nil then
		checked = {}
	end
	local connected
	local i = 1

	while checked[i] ~= nil do --find out if node has already been checked
		if  compare_pos(checked[i], pos) then 
			return false, checked
		end
		i = i + 1
	end

	checked[i] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked

	local node = minetest.env:get_node_or_nil(pos)
	if node == nil then return false, checked end

	if mesecon:is_conductor_on(node.name) or mesecon:is_conductor_off(node.name) then
		if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
			return true, checked
		end

		local rules = mesecon:get_rules("default") --TODO: Use conductor specific rules
		local i = 1
		while rules[i] ~= nil do
			local np = {}
			np.x = pos.x + rules[i].x
			np.y = pos.y + rules[i].y
			np.z = pos.z + rules[i].z
			connected, checked = mesecon:connected_to_pw_src(np, checked)
			if connected then 
				return true
			end
			i=i+1
		end
	end
	return false, checked
end

function mesecon:is_powered_by_receptor(pos)
	local rcpt
	local rcpt_pos = {}
	local rcpt_checked = {} --using a checked array speeds this up
	local i = 1
	local j = 1
	local k = 1
	local rules
	local pos_checked = false

	while mesecon.rules[i]~=nil do
		local j=1
		while mesecon.rules[i].rules[j]~=nil do
			rcpt_pos = {
			x = pos.x-mesecon.rules[i].rules[j].x,
			y = pos.y-mesecon.rules[i].rules[j].y,
			z = pos.z-mesecon.rules[i].rules[j].z}

			k = 1
			pos_checked = false
			while rcpt_checked[k] ~= nil do
				if compare_pos(rcpt_checked[k], rcpt_pos) then
					pos_checked = true
				end
				k = k + 1
			end

			if not pos_checked then
				table.insert(rcpt_checked, rcpt_pos)
				rcpt = minetest.env:get_node(rcpt_pos)

				if mesecon:is_receptor_node(rcpt.name) then 
					rules = mesecon:receptor_get_rules(rcpt)
					j = 1
					while rules[j] ~= nil do
						if rcpt_pos.x + rules[j].x == pos.x
						and rcpt_pos.y + rules[j].y == pos.y
						and rcpt_pos.z + rules[j].z == pos.z then
							return true
						end
						j=j+1
					end
				end
			end
			j=j+1
		end
		i=i+1
	end
	return false
end

function mesecon:is_powered_by_conductor(pos)
	local k=1

	rules=mesecon:get_rules("default") --TODO: use conductor specific rules
	while rules[k]~=nil do
		if mesecon:is_conductor_on(minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name) then
			return true
		end
		k=k+1
	end
	return false
end

function mesecon:is_powered(pos)
	return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos)
end

function mesecon:updatenode(pos)
    if mesecon:connected_to_pw_src(pos) then
        mesecon:turnon(pos)
    else
	mesecon:turnoff(pos)
    end
end

function compare_pos(pos1, pos2)
	return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
end

--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
	local i=1
	local nr={};
	while rules[i]~=nil do
		nr[i]={}
		nr[i].z=rules[i].x
		nr[i].x=-rules[i].z
		nr[i].y=rules[i].y
		i=i+1
	end
	return nr
end

function mesecon:rotate_rules_left(rules)
	local i=1
	local nr={};
	while rules[i]~=nil do
		nr[i]={}
		nr[i].z=-rules[i].x
		nr[i].x=rules[i].z
		nr[i].y=rules[i].y
		i=i+1
	end
	return nr
end

function mesecon:rotate_rules_down(rules)
	local i=1
	local nr={};
	while rules[i]~=nil do
		nr[i]={}
		nr[i].y=rules[i].x
		nr[i].x=-rules[i].y
		nr[i].z=rules[i].z
		i=i+1
	end
	return nr
end

function mesecon:rotate_rules_up(rules)
	local i=1
	local nr={};
	while rules[i]~=nil do
		nr[i]={}
		nr[i].y=-rules[i].x
		nr[i].x=rules[i].y
		nr[i].z=rules[i].z
		i=i+1
	end
	return nr
end