Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-01 | Make sounds ephemeral (#521) | Vitaliy | |
The handles were never used anyway | |||
2017-11-01 | Set is_ground_content to false (#386) | DS | |
2017-01-02 | Properly handle rotation of buttons / levers | Carter Kolwey | |
Buttons and levers can now also be pointed upwards / downwards which will make them connect to corresponding up / down receivers. You will need to use the screwdriver for this. Receivers cannot be rotated using the screwdriver anymore. | |||
2015-10-01 | Use right mouse button instead of left to press button and change state of ↵ | Marcin | |
switch and lever. | |||
2015-05-20 | revamp wall lever models | Vanessa Ezekowitz | |
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures) | |||
2015-02-05 | Add meshes for water turbine and and wall lever instead of nodeboxes | Vanessa Ezekowitz | |
Adjust textures and inventory images to it | |||
2014-11-22 | Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever + | Jeija | |
switch | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2013-11-30 | Use minetest.swap_node() instead of mesecons' version, Minor code changes | Vanessa Ezekowitz | |
here and there to facilitate this. | |||
2013-04-28 | Fix all crafting recipes to use modern style | RealBadAngel | |
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2012-12-09 | Port door, fix button/lever bug, new visual style for receiver | Jeija | |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-11-08 | Update tile_images | Jat | |
2012-09-07 | Use sunlight_propagates = true for some more nodes | Jeija | |
2012-08-17 | Remove some useless code | Jeija | |
2012-08-17 | Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet ↵ | Jeija | |
designed) | |||
2012-08-15 | Fix/Improve Wall lever rules | Jeija | |
2012-08-13 | Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵ | Jeija | |
turn on) | |||
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-10 | Fix bug in registration of wall lever as receptor_node_on | Jeija | |
2012-08-10 | Improve light level a little | Jeija | |
2012-08-10 | Make button and Wall lever emit very few light if turned on | Jeija | |
2012-08-09 | Re-added nodebox-based wall levers, this time making sure to check that they | Vanessa Ezekowitz | |
can actually rotate and activate nearby mesecons :-) These look a little better than the last try anyway. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-06-22 | Fix wall lever bug. | Anthony Zhang | |
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-04-02 | Fix Wall-Lever for new Rules-System | sfan5 | |
2012-04-02 | Fixed and enabled Wall-Levers | sfan5 | |