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path: root/mesecons_walllever/init.lua
AgeCommit message (Collapse)Author
2017-11-01Set is_ground_content to false (#386)DS
2017-01-02Properly handle rotation of buttons / leversCarter Kolwey
Buttons and levers can now also be pointed upwards / downwards which will make them connect to corresponding up / down receivers. You will need to use the screwdriver for this. Receivers cannot be rotated using the screwdriver anymore.
2015-10-01Use right mouse button instead of left to press button and change state of ↵Marcin
switch and lever.
2015-05-20revamp wall lever modelsVanessa Ezekowitz
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures)
2015-02-05Add meshes for water turbine and and wall lever instead of nodeboxesVanessa Ezekowitz
Adjust textures and inventory images to it
2014-11-22Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +Jeija
switch
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-09Port door, fix button/lever bug, new visual style for receiverJeija
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-11-08Update tile_imagesJat
2012-09-07Use sunlight_propagates = true for some more nodesJeija
2012-08-17Remove some useless codeJeija
2012-08-17Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet ↵Jeija
designed)
2012-08-15Fix/Improve Wall lever rulesJeija
2012-08-13Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵Jeija
turn on)
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-10Fix bug in registration of wall lever as receptor_node_onJeija
2012-08-10Improve light level a littleJeija
2012-08-10Make button and Wall lever emit very few light if turned onJeija
2012-08-09Re-added nodebox-based wall levers, this time making sure to check that theyVanessa Ezekowitz
can actually rotate and activate nearby mesecons :-) These look a little better than the last try anyway.
2012-08-01not_in_creative_inventoryKotolegokot
2012-06-22Fix wall lever bug.Anthony Zhang
2012-06-04Remove deprecated API functions "register_on_placenode" and ↵Anthony Zhang
"register_on_dignode" where possible.
2012-04-02Fix Wall-Lever for new Rules-Systemsfan5
2012-04-02Fixed and enabled Wall-Leverssfan5