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2017-10-04Make removestone check nodes above for falling (#357)DS
Fixes a part of #290.
2017-02-15Fix active ghoststones being droppable with sandWuzzy
Fixes #289
2016-08-23Split wires into their own mod, introduce autoconnect hooksCarter Kolwey
The update_autoconnect function had to be abstracted away from the default wires, any kind of wire can now register autoconnect hooks, which should make having multiple different wire types much easier. mesecons_mvps, mesecons_receiver and mesecons_random made use of update_autoconnect, their code was also adapted. This also fixes a receiver bug: If a receiver was placed with a onstate receptor next to it (but not the wall lever / button that caused the receiver to appear) the receiver didn't turn on in the past. Also move documentation for mesecon wire into mesecons_wire.
2016-05-16fixed missing capital letter @ line 29Emon
2016-02-14Use vector helper functions instead of old builtin cmpPos and addPosRule ↵Jeija
functions
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-01-10Move textures into their modsShadowNinja
2013-11-30Update code to standards of Minetest 0.4.8.Uberi
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2013-02-08Remove ghoststone shadow when active.Kyle
2013-02-07Make ghoststone conductive.Kyle
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-09-27Captilization.Anthony Zhang
2012-09-27Add ghoststone, crafted like removestone, with steel ingots at the corners. ↵Anthony Zhang
Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13New effector system, effectors have to be registered with ↵Jeija
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-12HUGE speed improvementJeija
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-01not_in_creative_inventoryKotolegokot
2012-04-02Fix experimental-Bug with latest Gitsfan5
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]