Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-08 | Remove ghoststone shadow when active. | Kyle | |
2013-02-07 | Make ghoststone conductive. | Kyle | |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-09-27 | Captilization. | Anthony Zhang | |
2012-09-27 | Add ghoststone, crafted like removestone, with steel ingots at the corners. ↵ | Anthony Zhang | |
Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off. | |||
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | New effector system, effectors have to be registered with ↵ | Jeija | |
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) | |||
2012-08-12 | HUGE speed improvement | Jeija | |
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-04-02 | Fix experimental-Bug with latest Git | sfan5 | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |