Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-28 | Simpler piston push/pull method. | Anthony Zhang | |
2012-11-27 | Fix a rare piston pushing bug and make piston updating faster. | Anthony Zhang | |
2012-11-11 | Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to ↵ | Anthony Zhang | |
fall. | |||
2012-10-27 | Use add_node since place_node only works with ItemStacks and can't specify ↵ | Anthony Zhang | |
param1/param2 value. This fixes pistons pushing pistons/torches/etc. | |||
2012-10-13 | Further piston improvements, the pistons now delay before retracting and ↵ | Anthony Zhang | |
play nice with invalid states. | |||
2012-10-02 | New pistons activation mechanism, fixes many of the issues reported when ↵ | Anthony Zhang | |
pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. | |||
2012-10-01 | Fix whitespace, simplify node updating. | Anthony Zhang | |
2012-08-30 | Actuator ignored liquid (all) | Jat | |
2012-08-13 | Remove piston_up from dead groups | Jeija | |
2012-08-13 | Register piston_up and piston_down as effectors | Jeija | |
2012-08-13 | New effector system, effectors have to be registered with ↵ | Jeija | |
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) | |||
2012-08-12 | HUGE speed improvement | Jeija | |
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | did the same for buttons and up/down pistons | Vanessa Ezekowitz | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-10 | Fix sticky piston duplicate bug | Jeija | |
2012-08-09 | added pistons up and down | cornernote | |
2012-08-08 | Make Pistons use set_node not dig_node (Speed Improvement) | sfan5 | |
2012-08-08 | Trigger Block Update when retracting Piston | sfan5 | |
2012-08-07 | use normal piston textures on sides of sticky piston plunger. Also fixes | Vanessa Ezekowitz | |
deprecated tile_images bits. | |||
2012-07-20 | Fix off-by-one error in piston length calculation and change the node ↵ | Anthony Zhang | |
pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid. | |||
2012-07-20 | Nodebox piston pushers! Fix a few piston bugs such as pistons pushing ↵ | Anthony Zhang | |
pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers). | |||
2012-07-18 | Fix piston duplication bug, simplify piston handling, limit piston push ↵ | Anthony Zhang | |
distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings. | |||
2012-06-21 | Use minetest.env:place_node and minetest.env:dig_node to enable usage of the ↵ | Anthony Zhang | |
on_place and on_dig callbacks. | |||
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-03-25 | Fix Bug: Pistons can now be removed | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-18 | Fix pistons removing entities when it shouldn't | xyzz | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |