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AgeCommit message (Collapse)Author
2017-10-07Handle blasts (#356)DS
2017-09-18Add 6 new lightstone colors (#329)Wuzzy
Cyan, magenta, orange, pink, violet and white.
2017-03-07Spell-check and clarify item namesWuzzy
* Fix inconsistent insulated mesecon names * Clarify lightstone names * Rename meselamp to "Mesecon Lamp" * Use capitalization "Luacontroller" consistently * Cleanup / improvements for logic gate naming
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-05-11Don't refer to LIGHT_MAX global; use default.Phil Hagelberg
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table.
2015-01-21Use dye for lightstone recipes - for balanceMT-Modder
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-01-10Move textures into their modsShadowNinja
2013-11-30Compat shim for minetest.swap_node, lightstone conducts from the bottom.Uberi
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-06-01Add yellow lightstoneSfan5
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-04-28Update init.luaRealBadAngel
Remove old style flat inv images
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-11Fix a bug reported here: ↵Jeija
http://minetest.net/forum/viewtopic.php?pid=56152#p56152
2012-12-08Cleanup, make and use util.lua, port command block and delayer to nodedefJeija
2012-12-08Port lightstones (as reference for effectors) + blinky plant to the new ↵Jeija
nodedef system
2012-08-25recipe for blue lightstone from fiber, missing textureKyle
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13New effector system, effectors have to be registered with ↵Jeija
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-12HUGE speed improvementJeija
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-01not_in_creative_inventoryKotolegokot
2012-03-25Fix digging time groups (crackly replaced by cracky)Jeija
2012-03-25Fix broken digging time groupsJeija
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]