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authorPhil Hagelberg <phil@hagelb.org>2015-05-11 11:28:56 +0700
committerPhil Hagelberg <phil@hagelb.org>2015-05-11 11:28:56 +0700
commit52ea2c3c66764da4edeadb3c9bbbe85435aae47e (patch)
treef11e886a78eef4cdfe4d81faac2499894df6268a /mesecons_lightstone
parentb6ae419b009a2b547ec3ec40f76e4108194a2335 (diff)
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Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table.
Diffstat (limited to 'mesecons_lightstone')
-rw-r--r--mesecons_lightstone/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/mesecons_lightstone/init.lua b/mesecons_lightstone/init.lua
index db34249..da7cc41 100644
--- a/mesecons_lightstone/init.lua
+++ b/mesecons_lightstone/init.lua
@@ -31,7 +31,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
tiles = {texture_on},
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
- light_source = LIGHT_MAX-2,
+ light_source = default.LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
rules = lightstone_rules,