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2021-04-09Fix use_texture_alpha warnings (#563)DS
2020-06-27Use mod.conf for dependencies (#492)David Leal
2019-06-27Optimize images (#464)Hugo Locurcio
Recompress losslessly using `optipng` and `advpng`
2017-11-01Set is_ground_content to false (#386)DS
2017-10-08Improve rules and rule handling (#370)DS
2017-10-07Handle blasts (#356)DS
2017-03-07Spell-check and clarify item namesWuzzy
* Fix inconsistent insulated mesecon names * Clarify lightstone names * Rename meselamp to "Mesecon Lamp" * Use capitalization "Luacontroller" consistently * Cleanup / improvements for logic gate naming
2017-01-15Fix most of the namespace pollutions reported in #311sfan5
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-05-11Don't refer to LIGHT_MAX global; use default.Phil Hagelberg
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table.
2014-01-10Move textures into their modsShadowNinja
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-26Re-write pistons from scratch, propably fixes a lot of bugs and doesn't ↵Jeija
cause too many new ones.
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13New effector system, effectors have to be registered with ↵Jeija
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-12Fix mesecon delayer bugs and other non-functional changesJeija
2012-08-12HUGE speed improvementJeija
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-05Make lamps and pressure plates walkableJeija
2012-08-01Meselamp nodeboxKotolegokot
2012-08-01not_in_creative_inventoryKotolegokot
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-18For some reason Meselamps' functionality was not actually implemented.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]