Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-12 | make "on" water turbine animated! | Vanessa Ezekowitz | |
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame. | |||
2017-02-12 | fix Z-fighting on water turbine | Vanessa Ezekowitz | |
2016-12-31 | Allow water turbines to work with river water (fixes #294) | Carter Kolwey | |
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`. | |||
2016-02-14 | Always use minetest.set_node instead of minetest.add_node for consistency | Jeija | |
2015-11-20 | Major change: Documentation is now included with mesecons, the website just ↵ | Jeija | |
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file. | |||
2015-05-20 | reworked hydroturbine model for the same reasons | Vanessa Ezekowitz | |
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent) | |||
2015-02-05 | Add meshes for water turbine and and wall lever instead of nodeboxes | Vanessa Ezekowitz | |
Adjust textures and inventory images to it | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-01-10 | Move textures into their mods | ShadowNinja | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-04-28 | Fix all crafting recipes to use modern style | RealBadAngel | |
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2012-12-08 | Port more blocks to nodedef system: object detector, extrawires, water ↵ | Jeija | |
turbine, insulated wire | |||
2012-08-15 | Change tile_images to tiles for water turbine | Jeija | |
2012-08-13 | Code improvement, Bugfix for solar panel | Jeija | |
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-07-20 | Change Water Turbine to the new nodebox model | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |