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mesecons_gates
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Author
2014-11-22
Replace mesecon:<some_function> with mesecon.<some_function> for greater
Jeija
2014-04-20
Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for ...
Jeija
2014-01-19
Merge branch 'actionqueue'
Jeija
2014-01-11
Try to fix gateswith serverstep code.
Novatux
2014-01-10
Move textures into their mods
ShadowNinja
2013-11-30
Update code to standards of Minetest 0.4.8.
Uberi
2013-11-30
Use minetest.swap_node() instead of mesecons' version, Minor code changes
Vanessa Ezekowitz
2013-06-05
Add an ABM function which resets heat to 0, since gates/controllers won't be ...
Novatux
2013-03-06
Digging and footstep sounds for everything that needs them! Plus, pushing but...
Anthony Zhang
2013-01-09
Fix a bug that occured when using a receptor placed directly next to a
Jeija
2013-01-06
Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global na...
Anthony Zhang
2012-12-10
Port gates (finally)
Jeija
2012-12-10
Fix insulated mesecon
Jeija
2012-09-05
depend on mesecons_delayer's all_rules instead of getting both insulated
Kyle
2012-09-04
went back to large nodeboxes which agree with inventory image
Kyle
2012-09-04
FACEDIR! (among other things)
Kyle
2012-09-03
nodeboxes now show which sides connect
Kyle
2012-09-01
flat inventory image for easy gate identification
Kyle
2012-09-01
registering the on receptor makes placing a mesecon on the out port of
Kyle
2012-09-01
(oops) forgot the "out" connection
Kyle
2012-09-01
simplified effector rules
Kyle
2012-09-01
cut set_gate in half
Kyle
2012-09-01
added recipes
Kyle
2012-09-01
gates overheat
Kyle
2012-09-01
nodeboxes
Kyle
2012-09-01
gate output works
Kyle
2012-09-01
initial gates commit, logic behind gates works, more work to do.
Kyle