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AgeCommit message (Expand)Author
2014-11-29Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up codeJeija
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
2014-04-20Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for ...Jeija
2014-01-19Merge branch 'actionqueue'Jeija
2014-01-11Try to fix gateswith serverstep code.Novatux
2014-01-10Move textures into their modsShadowNinja
2013-11-30Update code to standards of Minetest 0.4.8.Uberi
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
2013-06-05Add an ABM function which resets heat to 0, since gates/controllers won't be ...Novatux
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing but...Anthony Zhang
2013-01-09Fix a bug that occured when using a receptor placed directly next to aJeija
2013-01-06Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global na...Anthony Zhang
2012-12-10Port gates (finally)Jeija
2012-12-10Fix insulated meseconJeija
2012-09-05depend on mesecons_delayer's all_rules instead of getting both insulatedKyle
2012-09-04went back to large nodeboxes which agree with inventory imageKyle
2012-09-04FACEDIR! (among other things)Kyle
2012-09-03nodeboxes now show which sides connectKyle
2012-09-01flat inventory image for easy gate identificationKyle
2012-09-01registering the on receptor makes placing a mesecon on the out port ofKyle
2012-09-01(oops) forgot the "out" connectionKyle
2012-09-01simplified effector rulesKyle
2012-09-01cut set_gate in halfKyle
2012-09-01added recipesKyle
2012-09-01gates overheatKyle
2012-09-01nodeboxesKyle
2012-09-01gate output worksKyle
2012-09-01initial gates commit, logic behind gates works, more work to do.Kyle