Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-31 | Improve object and node detectors | Josh Mars | |
* Support detection of multiple players in object detector * Add distance parameter to node detector * Fix area protection | |||
2016-02-14 | Merge branch 'playerdetector_update' of ↵ | Jeija | |
https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update | |||
2016-01-03 | playerdetector: short code and don't get scanname for every object | HybridDog | |
2015-11-20 | Major change: Documentation is now included with mesecons, the website just ↵ | Jeija | |
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file. | |||
2015-10-04 | Remove trailing whitespace | Jeija | |
2015-03-26 | Return if invalid parameters are given to node_detector_scan (e.g. unloaded ↵ | Jeija | |
area), should fix #228 | |||
2014-11-22 | Re-implement settings system: | Jeija | |
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161 | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-11-22 | Pressure plates and the object detector will send power to vertical | Jeija | |
wires 2 nodes below them, allows to hide circuitry powered by them. Fixes #179 Rewrite pressure plates + vertical wires using mesecon.register_node. | |||
2014-06-08 | Localize a few variables, add "GET" command to node detector. | Novatux | |
2014-06-08 | Add node detector, which works like the player detector but detects a ↵ | Novatux | |
specific nodename (or any node except air) in front of it. | |||
2014-04-30 | Fix #140 once again | Jeija | |
2014-01-19 | Fix #140 by adding a save button to the Player Detector | Jeija | |
2014-01-10 | Move textures into their mods | ShadowNinja | |
2013-12-18 | Change field receipt handling to work properly with Minetest 0.4.8. | Uberi | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-11-30 | Use minetest.swap_node() instead of mesecons' version, Minor code changes | Vanessa Ezekowitz | |
here and there to facilitate this. | |||
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2013-02-22 | Improved object detector craft recipe, picture soon available on mesecons.net | Jeija | |
2013-02-22 | Object Detector, cleanup and different behaviour: | Jeija | |
* Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway) | |||
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-12-08 | Port more blocks to nodedef system: object detector, extrawires, water ↵ | Jeija | |
turbine, insulated wire | |||
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵ | Jeija | |
turn on) | |||
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-06-23 | Fix detector player name lookup | Jeija | |
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-03-29 | Make pressure plates and object detector use the new rules system | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |