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authorJeija <jeija@mesecons.net>2014-11-22 22:09:26 +0100
committerJeija <jeija@mesecons.net>2014-11-22 22:09:26 +0100
commitf977ac821aa2f6c7053ec7f65d289c57de1e91a8 (patch)
tree2d025fd6483e1ac3e4c409a356d2015aada00778 /mesecons_detector
parent80d136125ef8f17af85d0045800d5e761ace3229 (diff)
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Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
Diffstat (limited to 'mesecons_detector')
-rw-r--r--mesecons_detector/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/mesecons_detector/init.lua b/mesecons_detector/init.lua
index ab997ce..1a8595d 100644
--- a/mesecons_detector/init.lua
+++ b/mesecons_detector/init.lua
@@ -23,7 +23,7 @@ end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
- local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
+ local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")