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AgeCommit message (Expand)Author
2015-11-20Major change: Documentation is now included with mesecons, the website just e...Jeija
2015-10-04Remove trailing whitespaceJeija
2015-10-04Revert "Do not send action_off signal when newly placing nodes"Jeija
2015-07-27Fix #234Jeija
2015-05-11Don't refer to LIGHT_MAX global; use default.Phil Hagelberg
2015-02-28Add support for sticky blocks for pistons and a a sample sticky blockJeija
2015-02-03Do not send action_off signal when newly placing nodes, this didn'tJeija
2015-01-03Fix #197, doesn't remove the legacy code that triggered it thoughJeija
2014-12-20Fix #196, removes soft-depend on commonlibJeija
2014-11-29Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up codeJeija
2014-11-29Don't trigger an "off" event to itself when luacontroller turns a port offJeija
2014-11-25Merge branch 'improve-luacontroller'Jeija
2014-11-23Fix #189, clean code and update documentationJeija
2014-11-22Fix crafting with the default mesecon wireJeija
2014-11-22Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minete...Jeija
2014-11-22Re-implement settings system:Jeija
2014-11-22Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +Jeija
2014-11-22Fix compatibility with not yet updated mods that use mesecon:receptor_*Jeija
2014-11-22Use iterative algorithm for mesecon.find_receptor_on, major performance impro...Jeija
2014-11-22Fix bug in mesecon.mergetable that caused false rulesJeija
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
2014-11-22Use an iterative algorithm for turnon() and turnoff(), fixes #160Jeija
2014-11-22Pressure plates and the object detector will send power to verticalJeija
2014-11-22Rewrite mesecon wires. This should increase the efficiency and speed ofJeija
2014-11-21Fix #182, bug when placing wire crossings next to a powered sourceJeija
2014-11-21Fix #184, Fix #186, Fix #187Jeija
2014-10-07Improve the LuaControllerShadowNinja
2014-06-01Make sure #160 cannot be exploited to make servers crash.Jeija
2014-04-20Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for ...Jeija
2014-03-21Send changesignals for placed receptors when not powered, make on_placenode c...Jeija
2014-03-20Merge pull request #134 from Novatux/masterJeija
2014-03-19Fix #146Jeija
2014-03-19Remove timer() from LuaController and make interrupt() use the ActionQueue so...Jeija
2014-01-19Merge branch 'actionqueue'Jeija
2014-01-19Fix delayers and disable resuming if not using MESECONS_GLOBALSTEPJeija
2014-01-11Merge pull request #144 from Novatux/gates-fixJeija
2014-01-11Make receptor_on/off overwritable, fix a serious bug.Novatux
2014-01-11Actionqueue tweaksJeija
2014-01-11Turnon/turnoff overwritableJeija
2014-01-11Fix infinite priority bug in mesecon:turnoff, thanks to NovatuxJeija
2014-01-11Resume turnon/off calls as soon as area is loaded in case turnon/off calls en...Jeija
2014-01-11Fix unloaded area in receptor_off, yet it was only fixed in receptor_onJeija
2014-01-11Fix ActionQueue delaysJeija
2014-01-11Add ActionQueue priority systemJeija
2014-01-11Fix the bugs spotted by Novatux - thanks for spotting themJeija
2014-01-11Try to fix gateswith serverstep code.Novatux
2014-01-10First draft of some kind of Action Queue (just like the globalstep queue in t...Jeija
2014-01-10Move textures into their modsShadowNinja
2014-01-05Fix a few bugs that caused effectors not to turn off sometimes (rules_link is...Novatux
2014-01-05Use swap_node instead of add_node when replacing conductors.Novatux