| Age | Commit message (Collapse) | Author | 
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|  | Conflicts:
	mesecons_pistons/init.lua | 
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|  | remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). | 
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|  | Conflicts:
	mesecons/internal.lua | 
|  | http://minetest.net/forum/viewtopic.php?pid=56152#p56152 | 
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|  | extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | 
|  | turbine, insulated wire | 
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|  | nodedef system | 
|  | switch use it for reference. | 
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|  | register_conductor; first steps: move everything to legacy | 
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|  | Speed update of pressureplates up by using node_timers | 
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|  | bug introduced by commit before, 64d109b31b) | 
|  | several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated. | 
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|  | fall. | 
|  | tile_images modified tiles | 
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|  | * not obtainable legitimately in Survival mode
* found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off
* glows slightly when turned on
* runs a command in the context of the targeted player
* player can be targeted by name, or using the special forms (@nearest, @farthest, @random)
* when powered, runs its command with its parameters
* right click to bring up the configuration screen
* diggable and modifiable only by its owner, the person who placed it | 
|  | param1/param2 value. This fixes pistons pushing pistons/torches/etc. | 
|  | play nice with invalid states. |