Age | Commit message (Expand) | Author |
2012-12-15 | Place up/down pistons automatically depending on the player look direction, r... | Anthony Zhang |
2012-12-15 | Attempt to update the wire crossing. | Anthony Zhang |
2012-12-15 | Bugfix, use param2 for conductors when turning them on/off | Jeija |
2012-12-13 | Include experimental vertical wires (needs textures) | Jeija |
2012-12-11 | Fix a bug that occured when placing an effector next to a receptor | Jeija |
2012-12-11 | Merge branch 'mesecons_in_nodedef' | Jeija |
2012-12-11 | Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p5... | Jeija |
2012-12-10 | Fix blinky plant bug (crash when placing mesecon next to it) | Jeija |
2012-12-10 | Fix crash when digging unknown nodes | Jeija |
2012-12-10 | Remove dead parts of the mod/dead textures/wireless mesecons | Jeija |
2012-12-10 | Slightly change wire look (may be reverted?) | Jeija |
2012-12-10 | Port gates (finally) | Jeija |
2012-12-10 | Fix insulated mesecon | Jeija |
2012-12-09 | Fix microcontroller digging | Jeija |
2012-12-09 | Port door, fix button/lever bug, new visual style for receiver | Jeija |
2012-12-09 | Fix microcontroller alias | Jeija |
2012-12-09 | Fix microcontroller alias | Jeija |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and extrawire... | Jeija |
2012-12-08 | Port more blocks to nodedef system: object detector, extrawires, water turbin... | Jeija |
2012-12-08 | Cleanup, make and use util.lua, port command block and delayer to nodedef | Jeija |
2012-12-08 | Port lightstones (as reference for effectors) + blinky plant to the new noded... | Jeija |
2012-12-08 | Finish new mesecon-in-nodedef for conductors and receptors. Make wires and sw... | Jeija |
2012-12-08 | Fix major bug that often occured when using gates (caused by commit 64d109b) | Jeija |
2012-12-08 | New branch: Move mesecon to node definition instead of functions like registe... | Jeija |
2012-12-08 | Add support for the preinstalled wooden door in minetest_game | Jeija |
2012-12-07 | Merge pull request #58 from PilzAdam/master | Jeija |
2012-12-07 | Speed update of pressureplates up by using node_timers | PilzAdam |
2012-12-03 | Fix a bug (in some cases the output rules of a receptor weren't respected, bu... | Jeija |
2012-12-01 | `mesecon:updatenode()` was written to work only with conductors, though in se... | Anthony Zhang |
2012-11-28 | Simpler piston push/pull method. | Anthony Zhang |
2012-11-27 | Fix a rare piston pushing bug and make piston updating faster. | Anthony Zhang |
2012-11-11 | Merge remote-tracking branch 'origin/master' | Anthony Zhang |
2012-11-11 | Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to ... | Anthony Zhang |
2012-11-08 | Merge pull request #55 from Jat15/master | Anthony |
2012-11-08 | Update tile_images | Jat |
2012-10-28 | Add command block: | Anthony Zhang |
2012-10-27 | Use add_node since place_node only works with ItemStacks and can't specify pa... | Anthony Zhang |
2012-10-13 | Further piston improvements, the pistons now delay before retracting and play... | Anthony Zhang |
2012-10-07 | Improve T-FF code and add a reset pin on C. | cornernote |
2012-10-02 | New pistons activation mechanism, fixes many of the issues reported when push... | Anthony Zhang |
2012-10-01 | Fix whitespace, simplify node updating. | Anthony Zhang |
2012-09-27 | Captilization. | Anthony Zhang |
2012-09-27 | Add ghoststone, crafted like removestone, with steel ingots at the corners. T... | Anthony Zhang |
2012-09-10 | Merge pull request #50 from khonkhortisan/master | khonkhortisan |
2012-09-10 | fix t-junction selectionbox when on | Kyle |
2012-09-10 | tweaked insulated wire textures to work for t-junctions | Vanessa Ezekowitz |
2012-09-09 | Add T-junction extrawire (no good textures yet) | Jeija |
2012-09-09 | Fix Microcontroller bug in a different way, define offstate ports as inputs only | Jeija |
2012-09-08 | Merge branch 'master' of | Jeija |
2012-09-08 | Fix Microcontroller bug (discovered by Fenris) and some others that propably ... | Jeija |