Age | Commit message (Collapse) | Author |
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remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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Conflicts:
mesecons/internal.lua
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http://minetest.net/forum/viewtopic.php?pid=56152#p56152
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extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
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turbine, insulated wire
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nodedef system
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switch use it for reference.
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register_conductor; first steps: move everything to legacy
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Speed update of pressureplates up by using node_timers
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bug introduced by commit before, 64d109b31b)
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several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
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fall.
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tile_images modified tiles
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* not obtainable legitimately in Survival mode
* found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off
* glows slightly when turned on
* runs a command in the context of the targeted player
* player can be targeted by name, or using the special forms (@nearest, @farthest, @random)
* when powered, runs its command with its parameters
* right click to bring up the configuration screen
* diggable and modifiable only by its owner, the person who placed it
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param1/param2 value. This fixes pistons pushing pistons/torches/etc.
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play nice with invalid states.
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pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
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