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2012-12-21Fix up piston retraction.Anthony
The node property is_sticky_piston was applied to piston_up_normal rather than piston_up_sticky.
2012-12-12Fix sticky piston retraction not workingJeija
2012-12-21Merge branch 'master' into nextgenJeija
Conflicts: mesecons/internal.lua mesecons/wires.lua mesecons_pistons/init.lua
2012-12-21Add new crafting recipe for mesecons: Cook a mese crystalJeija
2012-12-21Bugfix, wires sometimes turned off for no reasonJeija
2012-12-20Fix movestone crash bugJeija
2012-12-19hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093Jeija
2012-12-19Add rule-name system. Every input rule can now have a name, that could help ↵Jeija
e.g. the microcontroller to know where a signal comes from.
2012-12-18Same for sticky pistonJeija
2012-12-18Fix bug reported here: http://bit.ly/VOF35XJeija
2012-12-18Merge branch 'master' of https://github.com/Jeija/minetest-mod-meseconsJeija
2012-12-18Should fix this bug: bit.ly/XEy94jJeija
2012-12-16Merge remote-tracking branch 'origin/master'Anthony Zhang
2012-12-16Use a simpler way of detecting up/down piston placement (thanks Jeija).Anthony Zhang
2012-12-16Fix #62 (Hopefully this time)Jeija
2012-12-16Minor cleanup, use addPosRuleJeija
2012-12-16Fix addPosRule without mesecon: in vertical wires (issue #62)Jeija
2012-12-16Remove mesecons:updatenodeJeija
2012-12-16Cleanup and improve piston codeJeija
2012-12-16Merge branch 'master' into nextgenJeija
Conflicts: mesecons_pistons/init.lua
2012-12-15Fix placing while facing diagonally.Anthony Zhang
2012-12-15Place up/down pistons automatically depending on the player look direction, ↵Anthony Zhang
remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
2012-12-15Attempt to update the wire crossing.Anthony Zhang
2012-12-15Bugfix, use param2 for conductors when turning them on/offJeija
2012-12-15Bugfix, param2 for conductorsJeija
2012-12-15Upload cleaned up mesecons to nextgen branchJeija
2012-12-13Include experimental vertical wires (needs textures)Jeija
2012-12-11Fix a bug that occured when placing an effector next to a receptorJeija
2012-12-11Merge branch 'mesecons_in_nodedef'Jeija
Conflicts: mesecons/internal.lua
2012-12-11Fix a bug reported here: ↵Jeija
http://minetest.net/forum/viewtopic.php?pid=56152#p56152
2012-12-10Fix blinky plant bug (crash when placing mesecon next to it)Jeija
2012-12-10Fix crash when digging unknown nodesJeija
2012-12-10Remove dead parts of the mod/dead textures/wireless meseconsJeija
2012-12-10Slightly change wire look (may be reverted?)Jeija
2012-12-10Port gates (finally)Jeija
2012-12-10Fix insulated meseconJeija
2012-12-09Fix microcontroller diggingJeija
2012-12-09Port door, fix button/lever bug, new visual style for receiverJeija
2012-12-09Fix microcontroller aliasJeija
2012-12-09Fix microcontroller aliasJeija
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-08Port more blocks to nodedef system: object detector, extrawires, water ↵Jeija
turbine, insulated wire
2012-12-08Cleanup, make and use util.lua, port command block and delayer to nodedefJeija
2012-12-08Port lightstones (as reference for effectors) + blinky plant to the new ↵Jeija
nodedef system
2012-12-08Finish new mesecon-in-nodedef for conductors and receptors. Make wires and ↵Jeija
switch use it for reference.
2012-12-08Fix major bug that often occured when using gates (caused by commit 64d109b)Jeija
2012-12-08New branch: Move mesecon to node definition instead of functions like ↵Jeija
register_conductor; first steps: move everything to legacy
2012-12-08Add support for the preinstalled wooden door in minetest_gameJeija
2012-12-07Merge pull request #58 from PilzAdam/masterJeija
Speed update of pressureplates up by using node_timers
2012-12-07Speed update of pressureplates up by using node_timersPilzAdam