Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-16 | Merge remote-tracking branch 'origin/master' | Anthony Zhang | |
2012-12-16 | Use a simpler way of detecting up/down piston placement (thanks Jeija). | Anthony Zhang | |
2012-12-16 | Fix #62 (Hopefully this time) | Jeija | |
2012-12-16 | Fix addPosRule without mesecon: in vertical wires (issue #62) | Jeija | |
2012-12-15 | Fix placing while facing diagonally. | Anthony Zhang | |
2012-12-15 | Place up/down pistons automatically depending on the player look direction, ↵ | Anthony Zhang | |
remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). | |||
2012-12-15 | Attempt to update the wire crossing. | Anthony Zhang | |
2012-12-15 | Bugfix, use param2 for conductors when turning them on/off | Jeija | |
2012-12-13 | Include experimental vertical wires (needs textures) | Jeija | |
2012-12-11 | Fix a bug that occured when placing an effector next to a receptor | Jeija | |
2012-12-11 | Merge branch 'mesecons_in_nodedef' | Jeija | |
Conflicts: mesecons/internal.lua | |||
2012-12-11 | Fix a bug reported here: ↵ | Jeija | |
http://minetest.net/forum/viewtopic.php?pid=56152#p56152 | |||
2012-12-10 | Fix blinky plant bug (crash when placing mesecon next to it) | Jeija | |
2012-12-10 | Fix crash when digging unknown nodes | Jeija | |
2012-12-10 | Remove dead parts of the mod/dead textures/wireless mesecons | Jeija | |
2012-12-10 | Slightly change wire look (may be reverted?) | Jeija | |
2012-12-10 | Port gates (finally) | Jeija | |
2012-12-10 | Fix insulated mesecon | Jeija | |
2012-12-09 | Fix microcontroller digging | Jeija | |
2012-12-09 | Port door, fix button/lever bug, new visual style for receiver | Jeija | |
2012-12-09 | Fix microcontroller alias | Jeija | |
2012-12-09 | Fix microcontroller alias | Jeija | |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-12-08 | Port more blocks to nodedef system: object detector, extrawires, water ↵ | Jeija | |
turbine, insulated wire | |||
2012-12-08 | Cleanup, make and use util.lua, port command block and delayer to nodedef | Jeija | |
2012-12-08 | Port lightstones (as reference for effectors) + blinky plant to the new ↵ | Jeija | |
nodedef system | |||
2012-12-08 | Finish new mesecon-in-nodedef for conductors and receptors. Make wires and ↵ | Jeija | |
switch use it for reference. | |||
2012-12-08 | Fix major bug that often occured when using gates (caused by commit 64d109b) | Jeija | |
2012-12-08 | New branch: Move mesecon to node definition instead of functions like ↵ | Jeija | |
register_conductor; first steps: move everything to legacy | |||
2012-12-08 | Add support for the preinstalled wooden door in minetest_game | Jeija | |
2012-12-07 | Merge pull request #58 from PilzAdam/master | Jeija | |
Speed update of pressureplates up by using node_timers | |||
2012-12-07 | Speed update of pressureplates up by using node_timers | PilzAdam | |
2012-12-03 | Fix a bug (in some cases the output rules of a receptor weren't respected, ↵ | Jeija | |
bug introduced by commit before, 64d109b31b) | |||
2012-12-01 | `mesecon:updatenode()` was written to work only with conductors, though in ↵ | Anthony Zhang | |
several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated. | |||
2012-11-28 | Simpler piston push/pull method. | Anthony Zhang | |
2012-11-27 | Fix a rare piston pushing bug and make piston updating faster. | Anthony Zhang | |
2012-11-11 | Merge remote-tracking branch 'origin/master' | Anthony Zhang | |
2012-11-11 | Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to ↵ | Anthony Zhang | |
fall. | |||
2012-11-08 | Merge pull request #55 from Jat15/master | Anthony | |
tile_images modified tiles | |||
2012-11-08 | Update tile_images | Jat | |
2012-10-28 | Add command block: | Anthony Zhang | |
* not obtainable legitimately in Survival mode * found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off * glows slightly when turned on * runs a command in the context of the targeted player * player can be targeted by name, or using the special forms (@nearest, @farthest, @random) * when powered, runs its command with its parameters * right click to bring up the configuration screen * diggable and modifiable only by its owner, the person who placed it | |||
2012-10-27 | Use add_node since place_node only works with ItemStacks and can't specify ↵ | Anthony Zhang | |
param1/param2 value. This fixes pistons pushing pistons/torches/etc. | |||
2012-10-13 | Further piston improvements, the pistons now delay before retracting and ↵ | Anthony Zhang | |
play nice with invalid states. | |||
2012-10-07 | Improve T-FF code and add a reset pin on C. | cornernote | |
2012-10-02 | New pistons activation mechanism, fixes many of the issues reported when ↵ | Anthony Zhang | |
pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. | |||
2012-10-01 | Fix whitespace, simplify node updating. | Anthony Zhang | |
2012-09-27 | Captilization. | Anthony Zhang | |
2012-09-27 | Add ghoststone, crafted like removestone, with steel ingots at the corners. ↵ | Anthony Zhang | |
Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off. | |||
2012-09-10 | Merge pull request #50 from khonkhortisan/master | khonkhortisan | |
fix t-junction selectionbox when on (was node-sized) | |||
2012-09-10 | fix t-junction selectionbox when on | Kyle | |