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-rw-r--r--mesecons_movestones/init.lua154
1 files changed, 63 insertions, 91 deletions
diff --git a/mesecons_movestones/init.lua b/mesecons_movestones/init.lua
index 8d82f40..0e497d2 100644
--- a/mesecons_movestones/init.lua
+++ b/mesecons_movestones/init.lua
@@ -2,41 +2,35 @@
function mesecon:get_movestone_direction(pos)
getactivated=0
- local direction = {x=0, y=0, z=0}
local lpos
-
local getactivated=0
local rules=mesecon:get_rules("movestone")
lpos={x=pos.x+1, y=pos.y, z=pos.z}
for n=1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
- direction.z=-1
- return direction
+ return {x=0, y=0, z=-1}
end
end
lpos={x=pos.x-1, y=pos.y, z=pos.z}
for n=4, 6 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
- direction.z=1
- return direction
+ return {x=0, y=0, z=1}
end
end
lpos={x=pos.x, y=pos.y, z=pos.z+1}
for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
- direction.x=-1
- return direction
+ return {x=-1, y=0, z=0}
end
end
lpos={x=pos.x, y=pos.y, z=pos.z-1}
for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
- direction.x=1
- return direction
+ return {x=1, y=0, z=0}
end
end
end
@@ -67,49 +61,29 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime)
local pos = self.object:getpos()
- local colp = pos
- local velocity={}
- local direction=mesecon:get_movestone_direction(colp)
-
- --colp.x=colp.x-(direction.x/2.01)
- --colp.y=colp.y-direction.y
- --colp.z=colp.z-(direction.z/2.01)
+ local direction=mesecon:get_movestone_direction(pos)
- if not direction
- or (minetest.env:get_node_or_nil(pos).name ~="air"
- and minetest.env:get_node_or_nil(pos).name ~= nil) then
+ if not direction then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
- end
- --if not mesecon:check_if_turnon(colp) then
- -- minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
- -- self.object:remove()
- -- return
- --end
-
- velocity.x=direction.x*3
- velocity.y=direction.y*3
- velocity.z=direction.z*3
-
- self.object:setvelocity(velocity)
-
- local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
- local coln = minetest.env:get_node(np)
- if coln.name ~= "air" and coln.name ~="water" then
- local thisp= {x=pos.x, y=pos.y, z=pos.z}
- local thisnode=minetest.env:get_node(thisp)
- local nextnode={}
- minetest.env:dig_node(thisp)
+ end
+
+ self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
+
+ local lnode = minetest.env:get_node(pos)
+ if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
+ local newnode
repeat
- thisp.x=thisp.x+direction.x
- thisp.y=thisp.y+direction.y
- thisp.z=thisp.z+direction.z
- nextnode=minetest.env:get_node(thisp)
- minetest.env:place_node(thisp, {name=thisnode.name})
- nodeupdate(thisp)
- thisnode=nextnode
- until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
+ minetest.env:remove_node(pos)
+ pos.x=pos.x+direction.x
+ pos.y=pos.y+direction.y
+ pos.z=pos.z+direction.z
+ newnode = {name=lnode.name}
+ lnode = minetest.env:get_node(pos)
+ minetest.env:add_node(pos, newnode)
+ nodeupdate(pos)
+ until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
end
end
})
@@ -125,7 +99,7 @@ minetest.register_craft({
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
- local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
+ local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
@@ -182,7 +156,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
- local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
if not direction then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
@@ -190,57 +163,56 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
- end
-
- self.object:setvelocity(velocity)
-
- local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
- local coln = minetest.env:get_node(np)
- if coln.name ~= "air" and coln.name ~="water" then
- local thisp= {x=pos.x, y=pos.y, z=pos.z}
- local thisnode=minetest.env:get_node(thisp)
- local nextnode={}
- minetest.env:dig_node(thisp)
- repeat
- thisp.x=thisp.x+direction.x
- thisp.y=thisp.y+direction.y
- thisp.z=thisp.z+direction.z
- nextnode=minetest.env:get_node(thisp)
- minetest.env:place_node(thisp, {name=thisnode.name})
- nodeupdate(thisp)
- thisnode=nextnode
- until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
end
- --STICKY:
- local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
- local coln1 = minetest.env:get_node(np1)
- local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
- local coln2 = minetest.env:get_node(np2)
+ self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
+
+ pos.x=pos.x+direction.x
+ pos.y=pos.y+direction.y
+ pos.z=pos.z+direction.z
- if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
- thisp= np2
- local newpos={}
- local oldpos={}
+ local lpos = {x=pos.x, y=pos.y, z=pos.z}
+ local lnode = minetest.env:get_node(lpos)
+ if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
+ local newnode
repeat
- newpos.x=thisp.x+direction.x
- newpos.y=thisp.y+direction.y
- newpos.z=thisp.z+direction.z
- minetest.env:place_node(newpos, {name=minetest.env:get_node(thisp).name})
- nodeupdate(newpos)
- oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
- thisp.x=thisp.x-direction.x
- thisp.y=thisp.y-direction.y
- thisp.z=thisp.z-direction.z
- until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
- minetest.env:dig_node(oldpos)
+ minetest.env:remove_node(lpos)
+ lpos.x=lpos.x+direction.x
+ lpos.y=lpos.y+direction.y
+ lpos.z=lpos.z+direction.z
+ newnode = {name=lnode.name}
+ lnode = minetest.env:get_node(lpos)
+ minetest.env:add_node(lpos, newnode)
+ nodeupdate(lpos)
+ until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
end
+
+ --STICKY
+ local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
+ local lnode = minetest.env:get_node(lpos)
+ local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
+ local lnode2 = minetest.env:get_node(lpos2)
+
+ if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end
+ if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end
+
+ local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
+ repeat
+ minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name})
+ nodeupdate(oldpos)
+ oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
+ lpos2.x = lpos2.x-direction.x
+ lpos2.y = lpos2.y-direction.y
+ lpos2.z = lpos2.z-direction.z
+ lnode = minetest.env:get_node(lpos2)
+ until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing"
+ minetest.env:remove_node(oldpos)
end
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
- local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
+ local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}