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-rw-r--r--mesecons_noteblock/init.lua112
-rw-r--r--mesecons_noteblock/textures/mesecons_noteblock.pngbin900 -> 889 bytes
2 files changed, 47 insertions, 65 deletions
diff --git a/mesecons_noteblock/init.lua b/mesecons_noteblock/init.lua
index 6321882..d5e49ff 100644
--- a/mesecons_noteblock/init.lua
+++ b/mesecons_noteblock/init.lua
@@ -1,21 +1,15 @@
minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock",
tiles = {"mesecons_noteblock.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- visual_scale = 1.3,
- paramtype="light",
- after_place_node = function(pos)
- minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
- end,
- on_punch = function (pos, node) -- change sound when punched
- local param2 = node.param2+1
- if param2==12 then param2=0 end
- minetest.add_node(pos, {name = node.name, param2 = param2})
- mesecon.noteblock_play(pos, param2)
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ on_punch = function(pos, node) -- change sound when punched
+ node.param2 = (node.param2+1)%12
+ mesecon.noteblock_play(pos, node.param2)
+ minetest.add_node(pos, node)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
- action_on = function (pos, node)
+ action_on = function(pos, node)
mesecon.noteblock_play(pos, node.param2)
end
}}
@@ -30,58 +24,46 @@ minetest.register_craft({
}
})
-mesecon.noteblock_play = function (pos, param2)
- local soundname
- if param2==8 then
- soundname="mesecons_noteblock_a"
- elseif param2==9 then
- soundname="mesecons_noteblock_asharp"
- elseif param2==10 then
- soundname="mesecons_noteblock_b"
- elseif param2==11 then
- soundname="mesecons_noteblock_c"
- elseif param2==0 then
- soundname="mesecons_noteblock_csharp"
- elseif param2==1 then
- soundname="mesecons_noteblock_d"
- elseif param2==2 then
- soundname="mesecons_noteblock_dsharp"
- elseif param2==3 then
- soundname="mesecons_noteblock_e"
- elseif param2==4 then
- soundname="mesecons_noteblock_f"
- elseif param2==5 then
- soundname="mesecons_noteblock_fsharp"
- elseif param2==6 then
- soundname="mesecons_noteblock_g"
- elseif param2==7 then
- soundname="mesecons_noteblock_gsharp"
- end
- local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
- if block_below_name == "default:glass" then
- soundname="mesecons_noteblock_hihat"
- end
- if block_below_name == "default:steelblock" then
- soundname=soundname.."2" -- Go up an octave.
- end
- if block_below_name == "default:stone" then
- soundname="mesecons_noteblock_kick"
- end
- if block_below_name == "default:lava_source" then
- soundname="fire_large"
- end
- if block_below_name == "default:chest" then
- soundname="mesecons_noteblock_snare"
- end
- if block_below_name == "default:tree" then
- soundname="mesecons_noteblock_crash"
- end
- if block_below_name == "default:wood" then
- soundname="mesecons_noteblock_litecrash"
- end
- if block_below_name == "default:coalblock" then
- soundname="tnt_explode"
+local soundnames = {
+ [0] = "mesecons_noteblock_csharp",
+ "mesecons_noteblock_d",
+ "mesecons_noteblock_dsharp",
+ "mesecons_noteblock_e",
+ "mesecons_noteblock_f",
+ "mesecons_noteblock_fsharp",
+ "mesecons_noteblock_g",
+ "mesecons_noteblock_gsharp",
+
+ "mesecons_noteblock_a",
+ "mesecons_noteblock_asharp",
+ "mesecons_noteblock_b",
+ "mesecons_noteblock_c"
+}
+
+local node_sounds = {
+ ["default:glass"] = "mesecons_noteblock_hihat",
+ ["default:stone"] = "mesecons_noteblock_kick",
+ ["default:lava_source"] = "fire_large",
+ ["default:chest"] = "mesecons_noteblock_snare",
+ ["default:tree"] = "mesecons_noteblock_crash",
+ ["default:wood"] = "mesecons_noteblock_litecrash",
+ ["default:coalblock"] = "tnt_explode",
+}
+
+mesecon.noteblock_play = function(pos, param2)
+ pos.y = pos.y-1
+ local nodeunder = minetest.get_node(pos).name
+ local soundname = node_sounds[nodeunder]
+ if not soundname then
+ soundname = soundnames[param2]
+ if not soundname then
+ minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
+ return
+ end
+ if nodeunder == "default:steelblock" then
+ soundname = soundname.. 2
+ end
end
- minetest.sound_play(soundname,
- {pos = pos, gain = 1.0, max_hear_distance = 32,})
+ pos.y = pos.y+1
+ minetest.sound_play(soundname, {pos = pos})
end
diff --git a/mesecons_noteblock/textures/mesecons_noteblock.png b/mesecons_noteblock/textures/mesecons_noteblock.png
index d13e61b..7158a49 100644
--- a/mesecons_noteblock/textures/mesecons_noteblock.png
+++ b/mesecons_noteblock/textures/mesecons_noteblock.png
Binary files differ