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-rw-r--r--mesecons_mvps/init.lua71
1 files changed, 43 insertions, 28 deletions
diff --git a/mesecons_mvps/init.lua b/mesecons_mvps/init.lua
index a335f25..45f5ccf 100644
--- a/mesecons_mvps/init.lua
+++ b/mesecons_mvps/init.lua
@@ -213,37 +213,52 @@ end)
function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-
- -- Move object at tip of stack, pushpos is position at tip of stack
- local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
-
- local objects = minetest.get_objects_inside_radius(pushpos, 1)
- for _, obj in ipairs(objects) do
- table.insert(objects_to_move, obj)
+ local dir_k
+ local dir_l
+ for k, v in pairs(dir) do
+ if v ~= 0 then
+ dir_k = k
+ dir_l = v
+ break
+ end
end
-
- -- Move objects lying/standing on the stack (before it was pushed - oldstack)
- if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
- -- If gravity positive and dir horizontal, push players standing on the stack
- for _, n in ipairs(nodestack) do
- local p_above = vector.add(n.pos, {x=0, y=1, z=0})
- local objects = minetest.get_objects_inside_radius(p_above, 1)
- for _, obj in ipairs(objects) do
- table.insert(objects_to_move, obj)
+ for id, obj in pairs(minetest.object_refs) do
+ local obj_pos = obj:get_pos()
+ local cbox = obj:get_properties().collisionbox
+ local min_pos = vector.add(obj_pos, vector.new(cbox[1], cbox[2], cbox[3]))
+ local max_pos = vector.add(obj_pos, vector.new(cbox[4], cbox[5], cbox[6]))
+ local ok = true
+ for k, v in pairs(pos) do
+ local edge1, edge2
+ if k ~= dir_k then
+ edge1 = v - 0.51 -- More than 0.5 to move objects near to the stack.
+ edge2 = v + 0.51
+ else
+ edge1 = v - 0.5 * dir_l
+ edge2 = v + (#nodestack + 0.5) * dir_l
+ -- Make sure, edge1 is bigger than edge2:
+ if edge1 > edge2 then
+ edge1, edge2 = edge2, edge1
+ end
+ end
+ if min_pos[k] > edge2 or max_pos[k] < edge1 then
+ ok = false
+ break
end
end
- end
-
- for _, obj in ipairs(objects_to_move) do
- local entity = obj:get_luaentity()
- if not entity or not mesecon.is_mvps_unmov(entity.name) then
- local np = vector.add(obj:getpos(), dir)
-
- --move only if destination is not solid
- local nn = minetest.get_node(np)
- if not ((not minetest.registered_nodes[nn.name])
- or minetest.registered_nodes[nn.name].walkable) then
- obj:setpos(np)
+ if ok then
+ local ent = obj:get_luaentity()
+ if obj:is_player() or (ent and not mesecon.is_mvps_unmov(ent.name)) then
+ local np = vector.add(obj_pos, dir)
+ -- Move only if destination is not solid or object is inside stack:
+ local nn = minetest.get_node(np)
+ local node_def = minetest.registered_nodes[nn.name]
+ local obj_offset = dir_l * (obj_pos[dir_k] - pos[dir_k])
+ if (node_def and not node_def.walkable) or
+ (obj_offset >= 0 and
+ obj_offset <= #nodestack - 0.5) then
+ obj:move_to(np)
+ end
end
end
end