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-rw-r--r--mesecons_door/depends.txt2
-rw-r--r--mesecons_door/init.lua152
-rw-r--r--mesecons_door/textures/door_wood.pngbin0 -> 166 bytes
3 files changed, 154 insertions, 0 deletions
diff --git a/mesecons_door/depends.txt b/mesecons_door/depends.txt
new file mode 100644
index 0000000..aca967d
--- /dev/null
+++ b/mesecons_door/depends.txt
@@ -0,0 +1,2 @@
+default
+mesecons
diff --git a/mesecons_door/init.lua b/mesecons_door/init.lua
new file mode 100644
index 0000000..b2703c0
--- /dev/null
+++ b/mesecons_door/init.lua
@@ -0,0 +1,152 @@
+-- Mesecons Door
+
+models = {
+ {
+ -- bottom part
+ {-0.5, -0.5, -0.5, -0.4, 0.5, 0.5},
+ -- A
+ {-0.5, 0.5, -0.5, -0.4, 1.5, -0.3},
+ -- B
+ {-0.5, 0.5, 0.3, -0.4, 1.5, 0.5},
+ -- C
+ {-0.5, 1.3, -0.3, -0.4, 1.5, 0.3},
+ -- D
+ {-0.5, 0.5, -0.3, -0.4, 0.6, 0.3},
+ -- E
+ {-0.5, 0.6, -0.05, -0.4, 1.3, 0.05},
+ -- F
+ {-0.5, 0.9, -0.3, -0.4, 1, -0.05},
+ -- G
+ {-0.5, 0.9, 0.05, -0.4, 1, 0.3}
+ },
+ {
+ {0.4, -0.5, -0.5, 0.5, 0.5, 0.5},
+ {0.4, 0.5, -0.5, 0.5, 1.5, -0.3},
+ {0.4, 0.5, 0.3, 0.5, 1.5, 0.5},
+ {0.4, 1.3, -0.3, 0.5, 1.5, 0.3},
+ {0.4, 0.5, -0.3, 0.5, 0.6, 0.3},
+ {0.4, 0.6, -0.05, 0.5, 1.3, 0.05},
+ {0.4, 0.9, -0.3, 0.5, 1, -0.05},
+ {0.4, 0.9, 0.05, 0.5, 1, 0.3}
+ },
+ {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4},
+ {-0.5, 0.5, -0.5, -0.3, 1.5, -0.4},
+ {0.3, 0.5, -0.5, 0.5, 1.5, -0.4},
+ {-0.3, 1.3, -0.5, 0.3, 1.5, -0.4},
+ {-0.3, 0.5, -0.5, 0.3, 0.6, -0.4},
+ {-0.05, 0.6, -0.5, 0.05, 1.3, -0.4},
+ {-0.3, 0.9, -0.5, -0.05, 1, -0.4},
+ {0.05, 0.9, -0.5, 0.3, 1, -0.4}
+ },
+ {
+ {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
+ {-0.5, 0.5, 0.4, -0.3, 1.5, 0.5},
+ {0.3, 0.5, 0.4, 0.5, 1.5, 0.5},
+ {-0.3, 1.3, 0.4, 0.3, 1.5, 0.5},
+ {-0.3, 0.5, 0.4, 0.3, 0.6, 0.5},
+ {-0.05, 0.6, 0.4, 0.05, 1.3, 0.5},
+ {-0.3, 0.9, 0.4, -0.05, 1, 0.5},
+ {0.05, 0.9, 0.4, 0.3, 1, 0.5}
+ }
+}
+
+selections = {
+ {-0.5, -0.5, -0.5, -0.4, 1.5, 0.5},
+ {0.5, -0.5, -0.5, 0.4, 1.5, 0.5},
+ {-0.5, -0.5, -0.5, 0.5, 1.5, -0.4},
+ {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}
+}
+
+transforms = {
+ door_1_1 = "door_4_2",
+ door_4_2 = "door_1_1",
+ door_2_1 = "door_3_2",
+ door_3_2 = "door_2_1",
+ door_3_1 = "door_1_2",
+ door_1_2 = "door_3_1",
+ door_4_1 = "door_2_2",
+ door_2_2 = "door_4_1"
+}
+
+mesecons_door_transform = function (pos, node)
+ local x, y = node.name:find(":")
+ local n = node.name:sub(x + 1)
+ if transforms[n] ~= nil then
+ minetest.env:add_node(pos, {name = "mesecons_door:"..transforms[n]})
+ else
+ print("not implemented")
+ end
+end
+
+for i = 1, 4 do
+ for j = 1, 2 do
+ minetest.register_node("mesecons_door:door_"..i.."_"..j, {
+ drawtype = "nodebox",
+ tile_images = {"default_wood.png"},
+ paramtype = "light",
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ drop = "mesecons_door:door",
+ node_box = {
+ type = "fixed",
+ fixed = models[i]
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ selections[i]
+ }
+ },
+ on_punch = mesecons_door_transform
+ })
+ end
+end
+
+minetest.register_node("mesecons_door:door", {
+ description = "Wooden door",
+ node_placement_prediction = "",
+ inventory_image = 'door_wood.png',
+ wield_image = 'door_wood.png',
+ after_place_node = function(node_pos, placer)
+ local best_distance = 1e50
+ local best_number = 1
+ local pos = placer:getpos()
+ for i = 1, 4 do
+ local box = minetest.registered_nodes["mesecons_door:door_"..i.."_1"].selection_box.fixed[1]
+ box = {box[1] + node_pos.x, box[2] + node_pos.y, box[3] + node_pos.z, box[4] + node_pos.x, box[5] + node_pos.y, box[6] + node_pos.z}
+ local center = {x = (box[1] + box[4]) / 2, y = (box[2] + box[5]) / 2, z = (box[3] + box[6]) / 2}
+ local dist = math.pow(math.pow(center.x - pos.x, 2) + math.pow(center.y - pos.y, 2) + math.pow(center.z - pos.z, 2), 0.5)
+ if dist < best_distance then
+ best_distance = dist
+ best_number = i
+ end
+ end
+ minetest.env:add_node(node_pos, {name = "mesecons_door:door_"..best_number.."_1"})
+ end
+})
+
+minetest.register_on_placenode(function(pos, newnode, placer)
+ local b_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
+ local node = minetest.env:get_node(b_pos)
+ if node.name:find("mesecons_door:door") ~= nil then
+ minetest.env:remove_node(pos)
+ minetest.env:add_item(pos, newnode.name)
+ end
+end)
+
+minetest.register_craft({
+ output = 'mesecons_door:door',
+ recipe = {
+ { 'default:wood', 'default:wood', '' },
+ { 'default:wood', 'default:wood', '' },
+ { 'default:wood', 'default:wood', '' },
+ },
+})
+
+--MESECONS
+mesecon:register_on_signal_change(function(pos, node)
+ if string.find(node.name, "mesecons_door:door_") then
+ mesecons_door_transform(pos, node)
+ end
+end)
diff --git a/mesecons_door/textures/door_wood.png b/mesecons_door/textures/door_wood.png
new file mode 100644
index 0000000..120fc98
--- /dev/null
+++ b/mesecons_door/textures/door_wood.png
Binary files differ